Our goal is to ship a real, full featured, professional video game by the end
of the year using ActionScript3 and Starling Framework (as-is, not a fork)
running in a browser; with *and* without Flash Player.

Conceptually, we would like to see WebGL HTML5 JavaScript become just
another build target for Adobe AIR along with iOS, Android, desktop, and web
Flash Player.  For now, we expect to use a custom build script, but if some
day Adobe AIR could get there, that'd be cool.

I started making small test classes for the various bugs we found and adding
issues to Apache Flex JIRA (FalconJX "component") with minimal reproduction
examples.  I'd like to get the FalconJX code compiling and debugging, and
running unit tests using IntelliJ IDEA, but I haven't gotten there yet. 
Open to suggestions on how best to set up my local development environment
for working on the compiler as well.




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