I obviously meant 11 in the addition line so while you laugh the point
stands :)

On Sat, Oct 28, 2017 at 12:11 PM, kenneth mcfarland <
kennethpmcfarl...@gmail.com> wrote:

> Hi everyone,
>
> I was thinking about opening an issue and eliminating as much of the bit
> shifting in the code as was appropriate. My reasoning is two fold.
>
> First its simply cryptic. I'm normally used to seeing something like it
> crop up in the LMAX code as a hackish way to do super fast powers of two.
> So reason one is readability and clarity.
>
> I'm not going to fuss over bytecode but the logic is to use the shift
> operator as an operator, In the event the compiler doesn't optimize the
> shift out ahead of time its causing an extra couple of cycles, not a big
> deal but it is a very small optimization.
>
> var = (1<<15); //could just say 32768 and be done;
> int a = 1 + 3 + 2 + 5; // could just say 10 and nobody would argue
>
> I am curious if I will get grief for suggesting this. The other context
> I've seen bit shifting in is platform agnostic code, which is also of no
> concern here. So please give me your thoughts on this, does this make sense?
>

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