I'm guessing that most, if not all, of the places where bit-shifting is used in Fluo, is in the manipulation of the Accumulo timestamp field, which is customized to contain flags for Fluo. In these situations, it really is the position of the bit that matters, and not the numerical value. The position is easily identified by the bit-shifting. It's much hard to look at an integer literal and immediately recognize which bits are "1" and which are "0". This is important if we're trying to create a bitmask to extract the value of a particular flag from the timestamp.
If these can be improved to make them less cryptic, by adding comments, that might be better than converting them to numeric literals. There might be some places in the code where a literal does make more sense, but I think they'd have to be considered on a case-by-case basis, rather than simply discussed generically. Which specific ones did you have in mind? On Sat, Oct 28, 2017 at 3:19 PM kenneth mcfarland < kennethpmcfarl...@gmail.com> wrote: > I obviously meant 11 in the addition line so while you laugh the point > stands :) > > On Sat, Oct 28, 2017 at 12:11 PM, kenneth mcfarland < > kennethpmcfarl...@gmail.com> wrote: > > > Hi everyone, > > > > I was thinking about opening an issue and eliminating as much of the bit > > shifting in the code as was appropriate. My reasoning is two fold. > > > > First its simply cryptic. I'm normally used to seeing something like it > > crop up in the LMAX code as a hackish way to do super fast powers of two. > > So reason one is readability and clarity. > > > > I'm not going to fuss over bytecode but the logic is to use the shift > > operator as an operator, In the event the compiler doesn't optimize the > > shift out ahead of time its causing an extra couple of cycles, not a big > > deal but it is a very small optimization. > > > > var = (1<<15); //could just say 32768 and be done; > > int a = 1 + 3 + 2 + 5; // could just say 10 and nobody would argue > > > > I am curious if I will get grief for suggesting this. The other context > > I've seen bit shifting in is platform agnostic code, which is also of no > > concern here. So please give me your thoughts on this, does this make > sense? > > >