On Thu, Jun 19, 2014 at 8:59 AM, Russel Winder <rus...@winder.org.uk> wrote:

> On Tue, 2014-06-17 at 13:28 -0700, Adam Murdoch wrote:
> […]
> > Thanks for writing this up. It would be great to see this addition to
> the native support. More comments below.
> […]
>
> Quick sanity check: people are using the term "native support" but isn't
> what people mean here "C and C++ support".


Yes, we're using the term 'native' as a not very good descriptor for the
Gradle support for building applications in C, C++, Assembler, Objective-C,
Objective-C++ and Windows Resources. Unfortunately, we haven't come up with
a better term to describe this set of functionality


> Native code languages such as
> Go, D, Rust have very, very, very different approaches to build compared
> to C and C++ (*, **).
>

Can you elaborate a little on this? Is it the way the source code is built
into a binary that is different, or the type of output that is created, or
both? Where does Assembler fall into this mix?

Do these other languages as a group follow a consistent pattern, or are
they each fundamentally different from each other?

Thanks for any overview you could give.

Daz

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