My opinion: If this change allows to reduce GC challenges (so more memory
can be allocated to the heap) and increases the performance, this might be
managable...

2016-02-02 14:47 GMT-05:00 Enis Söztutar <enis....@gmail.com>:

> BTW, we should also be looking at https://google.github.io/flatbuffers/ or
> https://capnproto.org/ for serialization as an option. The idea is to not
> allocate objects and prevent allocations altogether.
>
> We are allocating PB objects for every Get / Put, then we allocate our Get
> / Put objects. At least we can save on 1.
>
> Although, just switching our serialization format again will be a huge
> undertaking with obvious wire-incompatibility issues. If PB3 or 2.x gives
> us what we want in terms of preventing big byte[] allocations, we would
> gain regardless.
>
> Enis
>
> On Tue, Feb 2, 2016 at 11:41 AM, Enis Söztutar <enis....@gmail.com> wrote:
>
> > Google guys over at
> > https://github.com/grpc/grpc-java/issues/1054#issuecomment-147295224 are
> > saying that CIS changes may be coming to 2.x from what I understand. If
> so,
> > our life would be easier. Even so, I'm 100% sure we have to do shading
> > since Hadoop will not change it's PB dependency anytime soon.
> >
> > We have to do this before doing shading:
> > https://issues.apache.org/jira/browse/HBASE-15174
> >
> > Enis
> >
> > On Tue, Feb 2, 2016 at 8:15 AM, Stack <st...@duboce.net> wrote:
> >
> >> Thanks Duo. If proto3 had what we wanted, you are suggesting we might
> move
> >> to proto3 setting it to do proto2 support and shade it so we don't clash
> >> with other includes of pb?
> >>
> >> Regards Anoop comment, the note on the end of this issue looks promising
> >> but I don't know when it'd see the light of day:
> >> https://github.com/grpc/grpc-java/issues/1054#issuecomment-147295224
> >>
> >> St.Ack
> >>
> >>
> >> On Mon, Feb 1, 2016 at 10:49 PM, Anoop John <anoop.hb...@gmail.com>
> >> wrote:
> >>
> >> > UnsafeByteStrings - This may help us to avoid copy even with out our
> >> > HBaseZeroCopyByteString stuff.  But with a DirectByteBuffer, it has to
> >> copy
> >> > data to onheap byte[].   We even want a DBB backing !
> >> >
> >> > -Anoop-
> >> >
> >> > On Tue, Feb 2, 2016 at 12:07 PM, 张铎 <palomino...@gmail.com> wrote:
> >> >
> >> > > https://groups.google.com/forum/#!topic/protobuf/wAqvtPLBsE8
> >> > >
> >> > > PB2 and PB3 are wire compatible, and of course, protobuf-java is not
> >> > > compatible so dependency will be a problem... But I think the shaded
> >> > client
> >> > > and server can solve the problem?
> >> > >
> >> > > Thanks.
> >> > >
> >> > > 2016-02-02 14:27 GMT+08:00 Stack <st...@duboce.net>:
> >> > >
> >> > > > We are running into a few issues with protobufs.
> >> > > >
> >> > > > + PB always copies all data before making a Message. This
> generates
> >> > > garbage
> >> > > > unnecessarily.
> >> > > > + CodedInputStream does not support ByteBuffers in 2.5. In 2.6 it
> >> does
> >> > > but
> >> > > > again, copies the data out of the BB always; this is especially
> >> painful
> >> > > > when the BB is a DBB with its data offheap and intent is to keep
> >> data
> >> > > > offheap.
> >> > > >
> >> > > > There are other issues. CIS allocates 4k buffers regardless (See
> >> > > > HBASE-15177).
> >> > > > And then there was the HBaseZeroCopyByteString fun and games we
> had
> >> a
> >> > > while
> >> > > > back.
> >> > > >
> >> > > > 3.0 PB adds UnsafeByteStrings so can do zero copy. Thats good. But
> >> PB3
> >> > is
> >> > > > incompatible with PB2 (or at least, it looks like PB2 clients
> can't
> >> > talk
> >> > > to
> >> > > > PB3 [1]).
> >> > > >
> >> > > > There is javanano protobufs. All is open access, but it too looks
> >> > > different
> >> > > > to PB2 (i've not tried it).
> >> > > >
> >> > > > Protostuff seems really quiet these times [2].
> >> > > >
> >> > > > Fork (and shade)?
> >> > > >
> >> > > > Thoughts?
> >> > > >
> >> > > > St.Ack
> >> > > >
> >> > > > 1. https://github.com/google/protobuf/releases
> >> > > > 2. https://groups.google.com/forum/#!forum/protostuff
> >> > > >
> >> > >
> >> >
> >>
> >
> >
>

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