Mladen Turk wrote:
William A. Rowe, Jr. wrote:
I had refactored your patch on trunk so that we no longer name the
silly function wait_for_many_objects (since it obviously didn't do
that properly, at least not with any consideration of fairness or
parallel signals). Roy's concerns should be addressed.
+1 It works. Although not sure why you removed the extra function,
but It's a creative freedom I suppose :)
Well, we could and should probably implement a true mass-event handler
with multiple threads, but using it for this trivial application
seemed like overkill :)
Thanks for the review!
Bill