Thank you Juergen for your thorough answer. My OS version is 10.8.2 and Xcode 4.6. I have both 10.4 and 10.5 SDKs and by default scripts tried to use 10.4.
To be honest I am kind of disappointed. I've wanted to start contributing to an open source project and AOO seems like a very good one. I read somewhere that people successfully had built AOO using Xcode 3. Maybe I give it a try! :) On Jun 10, 2013, at 8:24 PM, Jürgen Schmidt <[email protected]> wrote: > On 6/10/13 5:43 PM, mehdi soleimani wrote: >> Hi, >> >> I've started to build aoo in Mac but after spending a whole day of trying to >> overcome the problems I gave up! :) >> >> I use GNU gcc 4. First I used this command to configure : >> >> ./configure --enable-ccache-skip >> --with-epm-url=http://www.msweet.org/files/project2/epm-3.7-source.tar.gz >> --disable-gtk >> >> using this command and GNU gcc4 arises an error when configuring: >> >> checking if hash_map will be in __gnu_cxx namespace... configure: error: >> Can't find hash_map. Try with --with-stlport >> >> I believe hash_map libraries are ok when using gcc4.2. To solve this issue >> I've added --with-stlport and configure script did finish. Later in building >> phase ( build --all) it stops stating that --with-stlport=yes is not >> supported on Mac OS X. I even added --with-stlport=no as building option but >> this time it stops stating that solenv module needs to be rebuilt. >> >> I tried to build solenv alone and building finishes without error. Is there >> any thing that I'm missing? Any suggestion? >> > > Hi, > > on which operating system version are you working and which XCode > version and platform SDK version are you using? > > Currently the pre-requirements are not easy to fulfill , especially when > you are on a newer system. But we are working on a upgrade and move to > XCode 4 and a newer platform SDK which will make building AOO on MAC > much easier. > > I am building with some kind of hand made env on MacOs 10.7, XCode 3 and > the 10.4 platform SDK. Because it was not easy to install the older SDK > and XCode3 on this system. > > Make sure that you up-to-date with your local copy and use the switch > --without-stlport. We dropped the stlport and use now the boost stl > containers on Unix based systems. We are planning to switch to the > compiler stl asap but for now we use the boost stl. More details can > Herbert explain when he is back from vacation. > > Let me know if this helps... > > Juergen > > --------------------------------------------------------------------- > To unsubscribe, e-mail: [email protected] > For additional commands, e-mail: [email protected] > --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
