Hi Igor,

On 4/19/11 1:53 PM, Igor Brejc wrote:

The way I plan to solve this is to leave to the user to tell the
renderer what kind of a feature she wants to draw and how to
construct the feature from OSM primitives. So for example:

* "Draw me a road network using OSM ways tagged with highway=motorway
OR highway=trunk" * "Draw me simple polylines using OSM ways tagged
with power=line"

Sometimes you want to avoid excessive feature compositing because of
 performance reasons, so I'd leave the decision to the user.

Wait, I'm sorry, I think I missed something here. :-(  The above
examples, these are instructions to 'rendering' clients, right, e.g.
"this is how you do your rendering given an input pile of OSM data"?

Or...

I'm more and more convinced something better is needed: OSM
primitives represent parts of the higher-level features and should be
treated as such.

Ah but...the higher level features are not actually _in_ the OSM database? (That is, their existence is derived via reconstruction rules like the above?) The "reconstruction rules" wouldn't be global, they'd be per usage, right?

cheers
ben


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