> On 06 Jan 2016, at 03:40, Stadin, Benjamin 
> <[email protected]> wrote:
> Does your Vanilla Extract consider overlapping polygons? Like if you export a 
> small area within a country, does it add the country's polygon that overlaps 
> the area? 
> It looks pretty interesting though. I'm not sure where to start at, yet I 
> thinkit will be good to combine features from TileMaker and Vanilla Extract. 

Our spatial indexing is rather crude and tile-based. This is intentional to 
keep it small and simple. We have a grid of cells which correspond to the web 
mercator tiles at a single zoom level, and every OSM object is assigned to one 
tile only. This is problematic for objects that span multiple tiles. Also note 
that free-floating nodes which are not included in any way are not reachable 
using the current index. For our applications we just haven’t needed to index 
free-floating POI nodes yet, and don’t need large administrative borders or 
huge area polygons.

Obviously in the long term we’ll want to improve the index to handle these 
cases. Both of these limitations should be straightforward to overcome. To 
index large polygons as areas and you’d either need some kind of multi-level 
index (rectangle tree or “pyramids") or just accept rasterizing area polygons 
into all the index cells they overlap (a polygon’s ID appearing repeatedly, in 
every tile it overlaps).

So the indexing system would need some work for your application. But I thought 
the two underlying storage systems for OSM data could be useful to you.

-Andrew


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