Yes, I always used normal text editor.

If you want to see how changes are done
I would recommend looking at pull requests
and commit history.

25 Aug 2020, 18:53 by mapper+...@minoa.li:

> Hello,
>
> I have made significant progress in creating a tutorial for a fantasy map 
> server on the wiki, having gone as far as getting Nominatim and its UI 
> working last night.
>
> Now, I am moving my focus to modding OpenStreetMap Carto, and I know a few 
> very basic modifications, like recolouring existing features (see 
> https://wiki.openstreetmap.org/wiki/User:Ika-chan!/British_road_colours). 
> However, I would like to expand on mere recolouring and ask how I can modify 
> OpenStreetMap Carto to:
>
> 1. Render “railway=rail” in a different colour when “highspeed=yes”.
> 2. Render “railway=station” in a different icon when the key “network” 
> contains a certain value or a combination of certain values like (but not 
> exclusively) “National Rail” or “TfL Rail”.
>
> I am still new to OpenStreetMap Carto’s language: I assume that the 
> developers use a text editor for all the rendering rules?
>
> Best,
>
> — ika-chan!
> _______________________________________________
> dev mailing list
> dev@openstreetmap.org
> https://lists.openstreetmap.org/listinfo/dev
>
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