If your willing, we would like to see your code changes/patches get
integrated back into the project.
This is the best way to get more developers interested and willing to
work on Racket for iOS.
Are you willing to share your changes?
We are willing to take them in any form, clean them up, and get them
committed.
Kevin
On 04/25/2011 06:15 PM, Nevo wrote:
hi Kevin:
I've successfully enabled places with a few in-code fix to be
compiler happy, mostly are implement atomic operations using
OSAtomicXXX provided by Apple and emit arm instruction instead of
thumb. It just run without low memory crashes (at least per my recent
runs), although still getting a level 1 memory warning which is common
for most of complicated softwares in iOS I think. But I would be
rather appreciated if you have something else which I can look into by
myself to further reduce memory consumption. Thanks!
Cheers
Nevo
On 23 April 2011 21:24, Nevo <sakur.dea...@gmail.com
<mailto:sakur.dea...@gmail.com>> wrote:
hi Kevin:
Thanks for your help here. I'm trying to enable "place" first
then I think I can apply your patch. Is there still a way to
reduce unused memory as in your patch, but without the need of
"place"?
Nevo
On 23 April 2011 21:16, Kevin Tew <t...@cs.utah.edu
<mailto:t...@cs.utah.edu>> wrote:
Here is another patch you can try to reduce caching of unused
memory.
diff --git a/src/racket/gc2/alloc_cache.c
b/src/racket/gc2/alloc_cache.c
index 44895af..d1f1c03 100644
--- a/src/racket/gc2/alloc_cache.c
+++ b/src/racket/gc2/alloc_cache.c
@@ -10,7 +10,7 @@
*/
/* Controls how often freed pages are actually returned to OS: */
-#define BLOCKFREE_UNMAP_AGE 3
+#define BLOCKFREE_UNMAP_AGE 0
/* Controls size of the cache */
#define BLOCKFREE_CACHE_SIZE 3000
On 04/23/2011 05:14 AM, Jens Axel Søgaard wrote:
2011/4/22 Nevo<sakur.dea...@gmail.com
<mailto:sakur.dea...@gmail.com>>:
hi
My attempt on porting Racket interpreter to iOS has
been for a while and
I've been able to run interpreter on both iOS device
as well iOS simulator.
Great news.
Right now, it runs perfectly on iOS simulator, but
lack of satisfaction on
device. The reason is for those devices like
iPad/iPhone or Android, the
memory for standalone application is always
constrained, and even a single
"hello world" evaluation would easily put the whole
app runtime to death,
per my test.
I am curious which iPhone and which iPad?
For the non-iPad owners here are a few (unofficial) specs,
so you
have a rough idea of how much memory the iDevices have:
Internal RAM for:
iPad 2 512MB
iPad 1 256MB
iPhone 4 512MB
iPhone 3GS 256MB
iPhone 3G 128MB
iPhone 128MB
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