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https://issues.apache.org/jira/browse/THRIFT-3768?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=15226689#comment-15226689
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Ben Craig commented on THRIFT-3768:
-----------------------------------

ThreadManager is a mess.  When the C++11 revolution comes, it will be the first 
against the wall.

Making TThreadedServer turn into a TThreadPoolServer is a significant change in 
behavior that can impact correctness and security.  TThreadedServer was able to 
reap threads before the ServerFramework refactor.  TThreadedServer needs to be 
able to reap threads after the refactor too.

> TThreadedServer may crash if it is destroyed immediately after it returns 
> from serve()
> --------------------------------------------------------------------------------------
>
>                 Key: THRIFT-3768
>                 URL: https://issues.apache.org/jira/browse/THRIFT-3768
>             Project: Thrift
>          Issue Type: Bug
>          Components: C++ - Library
>    Affects Versions: 0.9.3
>            Reporter: Ted Wang
>            Assignee: James E. King, III
>            Priority: Minor
>
> Here's a sequence that shows the race:
> Thread-1 (Users of TThreadedServer): Calls TThreadedServer::stop(), which 
> calls interruptChildren and initiates the tearing down of client connections.
> Thread-2: In TServerFramework::serve(), broke out of accept, and now blocks 
> in TThreadedServer::serve() waiting to drain all the clients.
> Thread-3 (The connected client thread created by TThreadedServer): In 
> disposeConnectedClient, running because the server is shutting down and the 
> shared_ptr specified this function to be the cleanup function for the client. 
> This thread just returned from onClientDisconnected and now context switches.
> Thread-2: TThreadedServer::serve() is notified that all of the clients have 
> disconnected and completes.
> Thread-1: Joins on Thread-2 and destroys the server object because it is done.
> Thread-3: Finally gets a chance to run, but now encounters undefined behavior 
> because it is still executing a member function of an object that has been 
> destroyed.
> You can force this race in action if you put sleep(1) before 
> onClientDisconnected() in disposeConnectedClient



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