After running EmulatorPkg, one will notice that their terminal acts
strangely. This is caused by the EmulatorPkg Host changing the terminal
mode and not restoring the original mode, which is now fixed.

Cc: Andrew Fish <af...@apple.com>
Cc: Ray Ni <ray...@intel.com>
Cc: Michael D Kinney <michael.d.kin...@intel.com>
Cc: Chasel Chiu <chasel.c...@intel.com>
Signed-off-by: Nate DeSimone <nathaniel.l.desim...@intel.com>
---
 EmulatorPkg/Unix/Host/EmuThunk.c | 16 ++++++++++++-
 EmulatorPkg/Win/Host/WinThunk.c  | 40 +++++++++++++++++++++++++++++++-
 2 files changed, 54 insertions(+), 2 deletions(-)

diff --git a/EmulatorPkg/Unix/Host/EmuThunk.c b/EmulatorPkg/Unix/Host/EmuThunk.c
index 6422f056a6..e6879db650 100644
--- a/EmulatorPkg/Unix/Host/EmuThunk.c
+++ b/EmulatorPkg/Unix/Host/EmuThunk.c
@@ -9,7 +9,7 @@
   it may cause the table to be initialized with the members at the end being
   set to zero. This is bad as jumping to zero will crash.
 
-Copyright (c) 2004 - 2019, Intel Corporation. All rights reserved.<BR>
+Copyright (c) 2004 - 2023, Intel Corporation. All rights reserved.<BR>
 Portions copyright (c) 2008 - 2011, Apple Inc. All rights reserved.<BR>
 SPDX-License-Identifier: BSD-2-Clause-Patent
 
@@ -34,6 +34,9 @@ UINTN           settimer_callback = 0;
 
 BOOLEAN  gEmulatorInterruptEnabled = FALSE;
 
+STATIC BOOLEAN  mEmulatorStdInConfigured = FALSE;
+STATIC struct termios mOldTty;
+
 UINTN
 SecWriteStdErr (
   IN UINT8  *Buffer,
@@ -58,8 +61,15 @@ SecConfigStdIn (
   // Need to turn off line buffering, ECHO, and make it unbuffered.
   //
   tcgetattr (STDIN_FILENO, &tty);
+  if (!mEmulatorStdInConfigured) {
+    //
+    // Save the original state of the TTY so it can be restored on exit
+    //
+    CopyMem (&mOldTty, &tty, sizeof (struct termios));
+  }
   tty.c_lflag &= ~(ICANON | ECHO);
   tcsetattr (STDIN_FILENO, TCSANOW, &tty);
+  mEmulatorStdInConfigured = TRUE;
 
   //  setvbuf (STDIN_FILENO, NULL, _IONBF, 0);
 
@@ -338,6 +348,10 @@ SecExit (
   UINTN  Status
   )
 {
+  // Reset the TTY back to its original state
+  if (mEmulatorStdInConfigured) {
+    tcsetattr (STDIN_FILENO, TCSANOW, &mOldTty);
+  }
   exit (Status);
 }
 
diff --git a/EmulatorPkg/Win/Host/WinThunk.c b/EmulatorPkg/Win/Host/WinThunk.c
index 008e5755db..90a6da2ece 100644
--- a/EmulatorPkg/Win/Host/WinThunk.c
+++ b/EmulatorPkg/Win/Host/WinThunk.c
@@ -1,6 +1,6 @@
 /**@file
 
-Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
+Copyright (c) 2006 - 2023, Intel Corporation. All rights reserved.<BR>
 SPDX-License-Identifier: BSD-2-Clause-Patent
 
 Module Name:
@@ -30,6 +30,12 @@ Abstract:
 
 #include "WinHost.h"
 
+STATIC BOOLEAN mEmulatorStdInConfigured = FALSE;
+STATIC DWORD mOldStdInMode;
+#if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && (NTDDI_VERSION > 
NTDDI_WIN10_TH2)
+ STATIC DWORD mOldStdOutMode;
+#endif
+
 UINTN
 SecWriteStdErr (
   IN UINT8  *Buffer,
@@ -61,6 +67,12 @@ SecConfigStdIn (
 
   Success = GetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), &Mode);
   if (Success) {
+    if (!mEmulatorStdInConfigured) {
+      //
+      // Save the original state of the console so it can be restored on exit
+      //
+      mOldStdInMode = Mode;
+    }
     //
     // Disable buffer (line input), echo, mouse, window
     //
@@ -82,6 +94,12 @@ SecConfigStdIn (
   //
   if (Success) {
     Success = GetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), &Mode);
+    if (!mEmulatorStdInConfigured) {
+      //
+      // Save the original state of the console so it can be restored on exit
+      //
+      mOldStdOutMode = Mode;
+    }
     if (Success) {
       Success = SetConsoleMode (
                   GetStdHandle (STD_OUTPUT_HANDLE),
@@ -91,6 +109,9 @@ SecConfigStdIn (
   }
 
  #endif
+  if (Success) {
+    mEmulatorStdInConfigured = TRUE;
+  }
   return Success ? EFI_SUCCESS : EFI_DEVICE_ERROR;
 }
 
@@ -467,6 +488,23 @@ SecExit (
   UINTN  Status
   )
 {
+ #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && (NTDDI_VERSION > 
NTDDI_WIN10_TH2)
+  BOOL  Success;
+ #endif
+
+  if (mEmulatorStdInConfigured) {
+    //
+    // Reset the console back to its original state
+    //
+ #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && (NTDDI_VERSION > 
NTDDI_WIN10_TH2)
+    Success = SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), mOldStdInMode);
+    if (Success) {
+      SetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), mOldStdOutMode);
+    }
+ #else
+  SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), mOldStdInMode);
+ #endif
+  }
   exit ((int)Status);
 }
 
-- 
2.34.1



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