Thanks for the reminder/education on the coding style. I knew my habit of 
putting variables at the top of functions came from somewhere.

Pushed: https://github.com/tianocore/edk2/commit/ad1c039

-----Original Message-----
From: Kinney, Michael D <michael.d.kin...@intel.com> 
Sent: Tuesday, September 26, 2023 2:43 PM
To: Desimone, Nathaniel L <nathaniel.l.desim...@intel.com>; devel@edk2.groups.io
Cc: Andrew Fish <af...@apple.com>; Ni, Ray <ray...@intel.com>; Chiu, Chasel 
<chasel.c...@intel.com>; Kinney, Michael D <michael.d.kin...@intel.com>
Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues

Hi Nate,

Declaring all the local variables at the top of the function is really a coding 
style recommendation documented in the EDK II C Coding Style Specification.  
End of Section 5.4.1.1. 
Declaring local in other scopes is strongly discouraged.

https://tianocore-docs.github.io/edk2-CCodingStandardsSpecification/draft/5_source_files/54_code_file_structure.html#54-code-file-structure


    Block (local) Scope

    Formal parameters in function definitions and data defined within 
    compound statements have block scope. Any group of statements that 
    are encompassed within a pair of braces, { }, is a compound statement. 
    The body of a function is also a compound statement. Compound 
    statements can be nested, with each creating a new scope.

    Data declarations may follow the opening brace of a compound statement, 
    regardless of nesting depth, and before any code generating statements 
    have been entered. Other than at the outermost block of a function body, 
    this type of declaration is strongly discouraged.


This specific change here is in a windows specific file and improving 
readability of the windows specific version checks in #if statements warrants 
an exception.

Mike

> -----Original Message-----
> From: Desimone, Nathaniel L <nathaniel.l.desim...@intel.com>
> Sent: Tuesday, September 26, 2023 1:51 PM
> To: Kinney, Michael D <michael.d.kin...@intel.com>; 
> devel@edk2.groups.io
> Cc: Andrew Fish <af...@apple.com>; Ni, Ray <ray...@intel.com>; Chiu, 
> Chasel <chasel.c...@intel.com>
> Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues
> 
> Looks like it compiles fine in VS2015, and we just removed the 
> tools_def entries for every VC++ version older than that. And C99 has 
> been in gcc for a very long time and clang forever. So perhaps we can 
> start using C99 style variable declarations finally?
> 
> Thanks,
> Nate
> 
> -----Original Message-----
> From: Desimone, Nathaniel L
> Sent: Tuesday, September 26, 2023 1:39 PM
> To: Kinney, Michael D <michael.d.kin...@intel.com>; 
> devel@edk2.groups.io
> Cc: Andrew Fish <af...@apple.com>; Ni, Ray <ray...@intel.com>; Chiu, 
> Chasel <chasel.c...@intel.com>
> Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues
> 
> Oh, never mind, I see you are suggesting a C99 style variable 
> declaration. Do we need to worry about old compiler that want all 
> variable declarations at the top still?
> 
> Thanks,
> Nate
> 
> -----Original Message-----
> From: Desimone, Nathaniel L
> Sent: Tuesday, September 26, 2023 1:38 PM
> To: Kinney, Michael D <michael.d.kin...@intel.com>; 
> devel@edk2.groups.io
> Cc: Andrew Fish <af...@apple.com>; Ni, Ray <ray...@intel.com>; Chiu, 
> Chasel <chasel.c...@intel.com>
> Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues
> 
> Hi Mike,
> 
> Unfortunately, that change will generate the following warning on 
> GCC4.6+
> 
> warning: variable "Success" set but not used [-Wunused-but-set- 
> variable]
> 
> Hence why I wrote it that way. Let me know if you would like me to 
> make a different change before committing.
> 
> Thanks,
> Nate
> 
> -----Original Message-----
> From: Kinney, Michael D <michael.d.kin...@intel.com>
> Sent: Tuesday, September 26, 2023 1:03 PM
> To: Desimone, Nathaniel L <nathaniel.l.desim...@intel.com>; 
> devel@edk2.groups.io
> Cc: Andrew Fish <af...@apple.com>; Ni, Ray <ray...@intel.com>; Chiu, 
> Chasel <chasel.c...@intel.com>; Kinney, Michael D 
> <michael.d.kin...@intel.com>
> Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues
> 
> Thanks Nate!
> 
> I have noticed this issue for a while.
> 
> One comment below.  With that update:
> 
> Reviewed-by: Michael D Kinney <michael.d.kin...@intel.com>
> 
> Mike
> 
> > -----Original Message-----
> > From: Desimone, Nathaniel L <nathaniel.l.desim...@intel.com>
> > Sent: Tuesday, September 26, 2023 11:36 AM
> > To: devel@edk2.groups.io
> > Cc: Andrew Fish <af...@apple.com>; Ni, Ray <ray...@intel.com>;
> Kinney,
> > Michael D <michael.d.kin...@intel.com>; Chiu, Chasel 
> > <chasel.c...@intel.com>
> > Subject: [PATCH v1] EmulatorPkg: Fix Terminal Issues
> >
> > After running EmulatorPkg, one will notice that their terminal acts 
> > strangely. This is caused by the EmulatorPkg Host changing the 
> > terminal mode and not restoring the original mode, which is now
> fixed.
> >
> > Cc: Andrew Fish <af...@apple.com>
> > Cc: Ray Ni <ray...@intel.com>
> > Cc: Michael D Kinney <michael.d.kin...@intel.com>
> > Cc: Chasel Chiu <chasel.c...@intel.com>
> > Signed-off-by: Nate DeSimone <nathaniel.l.desim...@intel.com>
> > ---
> >  EmulatorPkg/Unix/Host/EmuThunk.c | 16 ++++++++++++- 
> > EmulatorPkg/Win/Host/WinThunk.c  | 40
> > +++++++++++++++++++++++++++++++-
> >  2 files changed, 54 insertions(+), 2 deletions(-)
> >
> > diff --git a/EmulatorPkg/Unix/Host/EmuThunk.c
> > b/EmulatorPkg/Unix/Host/EmuThunk.c
> > index 6422f056a6..e6879db650 100644
> > --- a/EmulatorPkg/Unix/Host/EmuThunk.c
> > +++ b/EmulatorPkg/Unix/Host/EmuThunk.c
> > @@ -9,7 +9,7 @@
> >    it may cause the table to be initialized with the members at the 
> > end being
> >    set to zero. This is bad as jumping to zero will crash.
> >
> > -Copyright (c) 2004 - 2019, Intel Corporation. All rights 
> > reserved.<BR>
> > +Copyright (c) 2004 - 2023, Intel Corporation. All rights
> > reserved.<BR>
> >  Portions copyright (c) 2008 - 2011, Apple Inc. All rights 
> > reserved.<BR>
> >  SPDX-License-Identifier: BSD-2-Clause-Patent
> >
> > @@ -34,6 +34,9 @@ UINTN           settimer_callback = 0;
> >
> >  BOOLEAN  gEmulatorInterruptEnabled = FALSE;
> >
> > +STATIC BOOLEAN  mEmulatorStdInConfigured = FALSE; STATIC struct 
> > +termios mOldTty;
> > +
> >  UINTN
> >  SecWriteStdErr (
> >    IN UINT8  *Buffer,
> > @@ -58,8 +61,15 @@ SecConfigStdIn (
> >    // Need to turn off line buffering, ECHO, and make it unbuffered.
> >    //
> >    tcgetattr (STDIN_FILENO, &tty);
> > +  if (!mEmulatorStdInConfigured) {
> > +    //
> > +    // Save the original state of the TTY so it can be restored on
> > exit
> > +    //
> > +    CopyMem (&mOldTty, &tty, sizeof (struct termios));  }
> >    tty.c_lflag &= ~(ICANON | ECHO);
> >    tcsetattr (STDIN_FILENO, TCSANOW, &tty);
> > +  mEmulatorStdInConfigured = TRUE;
> >
> >    //  setvbuf (STDIN_FILENO, NULL, _IONBF, 0);
> >
> > @@ -338,6 +348,10 @@ SecExit (
> >    UINTN  Status
> >    )
> >  {
> > +  // Reset the TTY back to its original state  if
> > + (mEmulatorStdInConfigured) {
> > +    tcsetattr (STDIN_FILENO, TCSANOW, &mOldTty);  }
> >    exit (Status);
> >  }
> >
> > diff --git a/EmulatorPkg/Win/Host/WinThunk.c 
> > b/EmulatorPkg/Win/Host/WinThunk.c index 008e5755db..90a6da2ece
> 100644
> > --- a/EmulatorPkg/Win/Host/WinThunk.c
> > +++ b/EmulatorPkg/Win/Host/WinThunk.c
> > @@ -1,6 +1,6 @@
> >  /**@file
> >
> > -Copyright (c) 2006 - 2018, Intel Corporation. All rights 
> > reserved.<BR>
> > +Copyright (c) 2006 - 2023, Intel Corporation. All rights
> > reserved.<BR>
> >  SPDX-License-Identifier: BSD-2-Clause-Patent
> >
> >  Module Name:
> > @@ -30,6 +30,12 @@ Abstract:
> >
> >  #include "WinHost.h"
> >
> > +STATIC BOOLEAN mEmulatorStdInConfigured = FALSE; STATIC DWORD 
> > +mOldStdInMode; #if defined (NTDDI_VERSION) && defined
> > +(NTDDI_WIN10_TH2) &&
> > (NTDDI_VERSION > NTDDI_WIN10_TH2)
> > + STATIC DWORD mOldStdOutMode;
> > +#endif
> > +
> >  UINTN
> >  SecWriteStdErr (
> >    IN UINT8  *Buffer,
> > @@ -61,6 +67,12 @@ SecConfigStdIn (
> >
> >    Success = GetConsoleMode (GetStdHandle (STD_INPUT_HANDLE),
> &Mode);
> >    if (Success) {
> > +    if (!mEmulatorStdInConfigured) {
> > +      //
> > +      // Save the original state of the console so it can be
> restored
> > on exit
> > +      //
> > +      mOldStdInMode = Mode;
> > +    }
> >      //
> >      // Disable buffer (line input), echo, mouse, window
> >      //
> > @@ -82,6 +94,12 @@ SecConfigStdIn (
> >    //
> >    if (Success) {
> >      Success = GetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), 
> > &Mode);
> > +    if (!mEmulatorStdInConfigured) {
> > +      //
> > +      // Save the original state of the console so it can be
> restored
> > on exit
> > +      //
> > +      mOldStdOutMode = Mode;
> > +    }
> >      if (Success) {
> >        Success = SetConsoleMode (
> >                    GetStdHandle (STD_OUTPUT_HANDLE), @@ -91,6 +109,9 
> > @@ SecConfigStdIn (
> >    }
> >
> >   #endif
> > +  if (Success) {
> > +    mEmulatorStdInConfigured = TRUE;  }
> >    return Success ? EFI_SUCCESS : EFI_DEVICE_ERROR;  }
> >
> > @@ -467,6 +488,23 @@ SecExit (
> >    UINTN  Status
> >    )
> >  {
> > + #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) &&
> > (NTDDI_VERSION > NTDDI_WIN10_TH2)
> > +  BOOL  Success;
> > + #endif
> > +
> > +  if (mEmulatorStdInConfigured) {
> > +    //
> > +    // Reset the console back to its original state
> > +    //
> > + #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) &&
> > (NTDDI_VERSION > NTDDI_WIN10_TH2)
> 
> I think the BOOL Success variable could be added here and reduce the 
> #if statements
> 
> > +    Success = SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE),
> > mOldStdInMode);
> > +    if (Success) {
> > +      SetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE),
> > mOldStdOutMode);
> > +    }
> > + #else
> > +  SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), mOldStdInMode); 
> > + #endif  }
> >    exit ((int)Status);
> >  }
> >
> > --
> > 2.34.1



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