Dave Love wrote:
> I forget the details, but libxsmm is something that depends on an
> instruction introduced with SSE3, and is a good example of portable
> performance engineering over a wide range of (x86_64) processors.

According to the documentation, libxsmm actually also supports a 
generic/SSE2 code path (LIBXSMM_X86_GENERIC), with runtime detection. So I 
do not see a valid reason to require SSE3 in libxsmm.

        Kevin Kofler
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