Jeffrey Kesselman wrote: > Think VERY carefully about his. Your opening up a world of potential > hurt for 2D game developers and similar kinds of apps.
I designed a few 2D arcade games myself and I've found that it only takes a minimal amount of thought to make them properly scale within a reasonable range or resolutions. PC games had the requirement of supporting multiple resolutions since the MS-DOS era. Today Cairo makes it super easy. And even if a very peculiar 2D bitmap game couldn't be made to scale easily, this is not a good excuse for all the rest of the activities to lazily hardcode screen coordinates and font sizes instead of computing them based on their window size. -- \___/ |___| Bernardo Innocenti - http://www.codewiz.org/ \___\ One Laptop Per Child - http://www.laptop.org/ _______________________________________________ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel