On Thu, Apr 24, 2008 at 2:38 PM, Yoshiki Ohshima <[EMAIL PROTECTED]> wrote: > Hello, > > I think you used the display scaling a lot... The biggest problem > with it is that it defaults to 32-bit depth Display and all artwork > loaded into or created became 32-bit depth. You could look at the > SketchMorphs in it and convert them to 16-bit (or even 8-bit with some > loss of quality) to save the space at runtime and on disk.
Good tip! Thanks. > (It looks like halo is disabled in the projects. How can I get it > back for debugging?) Press alt+shift+w, select 'OLE' at the top of the menu, and select author mode. > > One of our most pressing problems has to do with continual image > > growth, when opening multiple projects. After opening and closing > > around 20 projects on an XO, the amount of memory the vm uses > > (according to the vm stats), has climbed from 60 to 95 mb, and soon > > afterwards we get an out of memory error. > > > > First I thought that old projects were lingering around, but they do > > seem to be garbage-collected eventually. There is no reference or > > pointer to them to be found in any case. I haven't had the time to do > > any space profiling to see who or what could then be the cause of the > > trouble. > > I'm playing with Epaati-10 a bit. Entering > Grade2/Math/Unit4/IIM4_2_money identification.011.pr and coming back > (the instance of Project did get collected, but the accompanying > PasteUpMorph serving as its world along with all objects and players > are lingering. Now, I'm (again) looking at the issue so hopefully I > get to something... Thanks /Ties _______________________________________________ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel