2013/11/24 Agustin Zubiaga Sanchez <a...@sugarlabs.org>: > Manu, > I just added the __init__.py file. > > About the StopButton, I added the function add_stopbutton in order to be > called when the activity developer finish its toolbar, because > SimpleActivity can't know where it's ready, I think the only way to do this > is when the user adds any item to the toolbar, move (actually, remove and > insert again) the stopbutton with its separator to the end of the toolbar, > but we would doing that every time an item is added and I think it doesn't > make sense. > If there is a way to fix an item position, please let me know.
I guess you can consider this in the implementation of the add_to* methods of SimpleActivity. What I would do: - in the constructor of simple activity, add the main toolbar and the items that are always required: activity button, separator, stop button. - in the add_to* methods, consider the separator and stop button when inserting the new elements. Insert them before. > About new signals style: > They look nicer, when I want to define a signal without a function, I can do > my_signal = GObject.Signal('my_signal', arg_types=(int)) as you said, then > where I should put that? > > self.mysignal = GObject.Signal(.... ? Yes, making the signal an attribute of the class sounds right. -- .. manuq .. _______________________________________________ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel