Hi, now the StopButton is added automatically you don't have to call self.add_stopbutton anymore :)
Regards, aguz 2013/11/25 Manuel Quiñones <ma...@laptop.org> > 2013/11/24 Agustin Zubiaga Sanchez <a...@sugarlabs.org>: > > Manu, > > I just added the __init__.py file. > > > > About the StopButton, I added the function add_stopbutton in order to be > > called when the activity developer finish its toolbar, because > > SimpleActivity can't know where it's ready, I think the only way to do > this > > is when the user adds any item to the toolbar, move (actually, remove and > > insert again) the stopbutton with its separator to the end of the > toolbar, > > but we would doing that every time an item is added and I think it > doesn't > > make sense. > > If there is a way to fix an item position, please let me know. > > I guess you can consider this in the implementation of the add_to* > methods of SimpleActivity. > > What I would do: > > - in the constructor of simple activity, add the main toolbar and the > items that are always required: activity button, separator, stop > button. > > - in the add_to* methods, consider the separator and stop button when > inserting the new elements. Insert them before. > > > About new signals style: > > They look nicer, when I want to define a signal without a function, I > can do > > my_signal = GObject.Signal('my_signal', arg_types=(int)) as you said, > then > > where I should put that? > > > > self.mysignal = GObject.Signal(.... ? > > Yes, making the signal an attribute of the class sounds right. > > -- > .. manuq .. > _______________________________________________ > Lista olpc-Sur > olpc-...@lists.laptop.org > http://lists.laptop.org/listinfo/olpc-sur >
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