Hello All --
When in 320x240 (Tested this in Landscape),The touch screen coordinates are not properly re-calculated. This does not mean much for general purpose phone gui, but does matter much with game porting. Since most games that i've been working on, do not run well in 640x480. I've built the distribution and have noticed that there is a patch for landscape mode (fixing the x-coordinate issue). But it does not seem to assess lower resolution. Does anyone have any input on this? I will be working on this problem, as it is a major barrier for my game porting and development. Thanks in Advance, Scott -- View this message in context: http://n2.nabble.com/OM2008.8-FS0-3-Low-Resolution---Touch-Screen-Issues-tp1094281p1094281.html Sent from the Openmoko Devel mailing list archive at Nabble.com. _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
