Am Wednesday 17 September 2008 04:55:04 schrieb SCarlson: > When in 320x240 (Tested this in Landscape),The touch screen coordinates > are not properly re-calculated. This does not mean much for general purpose > phone gui, but does matter much with game porting. Since most games that > i've been working on, do not run well in 640x480. > > I've built the distribution and have noticed that there is a patch for > landscape mode (fixing the x-coordinate issue). But it does not seem to > assess lower resolution. > > Does anyone have any input on this? I will be working on this problem, as > it is a major barrier for my game porting and development.
We have a patch against tslib in OE that makes tslib know about resolutions. It would be a good starting point. In my opinion this needs to be fixed in tslib and not anywhere else. -- :M: _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
