On Sun, 15 Nov 2009 15:35:33 +0100 Nicola Mfb <[email protected]> wrote:
> I'm waiting for that great news for months!!!! > Hope to find time during the next week to revamp my build host and do > some testing ;) Great stuff - let me know what happens. There's an overhead associated with sending the process to sleep and waking it up again, but you should find that CPU usage goes down quite a lot. The best results are obtained when the commands being sent to Glamo are for fills/blits of larger areas. The breakeven point "sadly" got a lot larger when the 2D engine doubled in speed. Perhaps some kind of hybrid system would work best, with low-latency busywaits used for short waits and the waitqueue system used for longer ones. As a general benchmark, my test program (flat out fullscreen solid fills, waiting each frame) gets around 96 frames per second with about 3% CPU usage. Tom -- Thomas White <[email protected]> _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
