Mamma mia!!! :D I'm salivating already, in anticipation of the day that SHR will include this kernel in it's updates. :D
Citando Thomas White <[email protected]>: > On Sun, 15 Nov 2009 15:35:33 +0100 > Nicola Mfb <[email protected]> wrote: > >> I'm waiting for that great news for months!!!! >> Hope to find time during the next week to revamp my build host and do >> some testing ;) > > Great stuff - let me know what happens. There's an overhead associated > with sending the process to sleep and waking it up again, but you > should find that CPU usage goes down quite a lot. The best results are > obtained when the commands being sent to Glamo are for fills/blits of > larger areas. The breakeven point "sadly" got a lot larger when the 2D > engine doubled in speed. Perhaps some kind of hybrid system would work > best, with low-latency busywaits used for short waits and the waitqueue > system used for longer ones. As a general benchmark, my test program > (flat out fullscreen solid fills, waiting each frame) gets around 96 > frames per second with about 3% CPU usage. > > Tom > > -- > Thomas White <[email protected]> > > _______________________________________________ > devel mailing list > [email protected] > https://lists.openmoko.org/mailman/listinfo/devel > _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
