On 12.06.2014 20:35, Iosif Hamlatzis wrote:
I uninstalled previous SDK and did a clean installation of the latest SDK (SailfishOSSDK-Alpha-1406-Qt5-windows-offline.exe) under Windows XP SP3

Compilation now fails with error:

error: Failed build dependencies:

pkgconfig(sdl2) is needed by harbour-wanted-1.0.1-1.armv7hl

pkgconfig(glesv1_cm) is needed by harbour-wanted-1.0.1-1.armv7hl

pkgconfig(SDL2_image) is needed by harbour-wanted-1.0.1-1.armv7hl

pkgconfig(SDL2_ttf) is needed by harbour-wanted-1.0.1-1.armv7hl

pkgconfig(SDL2_mixer) is needed by harbour-wanted-1.0.1-1.armv7hl

pkgconfig(audioresource) is needed by harbour-wanted-1.0.1-1.armv7hl

pkgconfig(glib-2.0) is needed by harbour-wanted-1.0.1-1.armv7hl


I have used zypper command line utility to install the normal and development libraries for SDL2, SDL2_image, SDL2_ttf, SDL2_mixer, glib-2.0, audioresource, glesv1_cm and glesv2 libraries.

Hi, where and how exactly did you install those packages?

The MerSDK virtual machine has two scratchbox2 build targets where the packages should be installed using the sb2 command. You can also use zypper to install exactly what you're seeing in the failure. Here's an example of how to install packages to the arm target:

First ssh to the MerSDK virtual machine as user mersdk and then:

[mersdk@SailfishSDK ~]$ sb2 -t SailfishOS-armv7hl -R -m sdk-install zypper install 'pkgconfig(sdl2)'

This makes the sdl2 development files available to the arm build target. You should do the same for the other build requirements.

I'm guessing here, but perhaps you have installed the packages to the MerSDK virtual machine and not in the build target?

Looking at your spec file below, I can see that it is not compatible with the Qt Creator based approach we have. That approach requires that the project is a Qt project with a .pro file and a qmake step (which would automatically install the build dependencies to the build target).

If you are familiar with IRC, you are welcome to join #sailfishos channel in freenode for a more interactive discussion with other developers. It's difficult and slow to try to solve problems over e-mail in a case where the project is not what the SDK is directly supporting.

Best regards,
 Juha


My .spec file is:

Name:        harbour-wanted
Summary:     A  video  slot  game  with  bandits
Version:     1.0.1
Release:     1
Group:       Games
License:     Proprietary
URL:         http://7cecdab4.blogspot.gr/2014/04/wanted.html
Source:      %{name}-%{version}.tar.bz2
BuildRequires:  pkgconfig(sdl2)
BuildRequires:  pkgconfig(egl)
BuildRequires:  pkgconfig(glesv1_cm)
BuildRequires:  pkgconfig(glesv2)
BuildRequires:  pkgconfig(SDL2_image)
BuildRequires:  pkgconfig(SDL2_ttf)
BuildRequires:  pkgconfig(SDL2_mixer)
#  for  playing  sound  on  DEVICE
BuildRequires:  pkgconfig(audioresource)
BuildRequires:  pkgconfig(glib-2.0)
#  for  playing  sound  on  DEVICE
%description
A  video  slot  game  themed  with  sheriff  and  bandits
%prep
%setup  -q  -n  %{name}-%{version}
%build
#  Command  used  to  compile  the  application
make
%install
rm  -rf  %{buildroot}
#  Command  used  to  install  files  into  %{buildroot}
%make_install
%files
%defattr(-,root,root,-)
%{_bindir}/%{name}
%{_datadir}/%{name}
%{_datadir}/applications/%{name}.desktop
%{_datadir}/icons/hicolor/86x86/apps/%{name}.png





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