El Sunday 07 December 2014, Luciano Montanaro escribió: > On Sun, Dec 7, 2014 at 10:33 AM, Alejandro Exojo <s...@badopi.org> wrote: > > That's the opposite of what most people are trying to do. > > > > If the overhead is negligible, you may not care much of shipping all the > > assets in one binary package, of which the user will only see a part, but > > other applications might prefer to save some space if they contain many > > assets. > > The problem is that this model does not scale. Now there is one device > using SailfishOS, next June there will be two... > Hopefully there will be more in one year. > > So you want to make one build for each model that will use SailfishOS > in the future?
I did nowhere say that. I say that MAYBE you want to trim some assets if you have OS specific assets (and you have a non-negligible gain). And for that you need to know the OS you are building for. As I explained, other systems have built in support in Qt for knowing the OS. > I think Jolla hopes to license the OS to other vendors. If they > succeed, optimization s targeted to single devices will not be > practical. > > The best option is to build the asset in a scalable format (or ship it > at high res) and then render it at install time... > Like what has been proposed for the icon scaling. Exactly what I said: "Other features like screen size, language, etc. Of course you want to do it at runtime." > > However, the main thing that motivated me to dig into the issue and send > > the mail was libsailfishapp. That library is, AFAIK, only relevant on > > Sailfish, and also requires one to add special code in main(). That > > can't be done at runtime (well, you could do it I think, but you really > > don't want to, given that you already have to set a special binary name, > > for example, and it complicates things for no reason). > > Well, I think the easiest thing to do is do out-of source builds, and > since the target configuration > > qmake -config sailfishos > qmake -config blackberry I don't follow you here. What's that qmake flag? > Then if you want to have different assets, you can do this as well... > But it makes no sense to ask for a generic way to do that. > In the end, the Qt platform for sailfish os is indeed simply Linux, or > if you want Linux+Wayland. > The rest of the dependencies should be checked package for package: > So on linux, check if there is libsailfishapp, and build the sailfish > version. Check for... Mir, and build for Ubuntu. > Or build for a desktop Linux if you do not find mobile specific libraries. I also explained the problem with the tooling that a library check has. And that is not only about the library. But well, if so many people disagree, I'll just give up. Only one more thing so I don't need to add more traffic to the mailing list: El Sunday 07 December 2014, Attila Csipa escribió: > On 12/7/2014 11:33 AM, Alejandro Exojo wrote: > > However, the main thing that motivated me to dig into the issue and > > send the mail was libsailfishapp. That library is, AFAIK, only > > relevant on Sailfish, and also requires one to add special code in > > main(). That can't be done at > > There, you said it yourself - if what you want is to detect a library, > then that's what > you should be doing. I did not say that. You even quoted what I said. Read it again please. :) -- Alex (a.k.a. suy) | GPG ID 0x0B8B0BC2 http://barnacity.net/ | http://disperso.net _______________________________________________ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org