I am not sure I understand what you are saying. To the best of my knowledge - I used the OpenGL drivers that nVidia provides. Thay use X infrastrucrure, they have two parts - one for XFree86, the other one - kernel module for direct low level access.It does no such thing. It demonstrates that OpenGL on Linux is not slow, but to run those applications you essentially shut down X. You've demonstrated nothing about X's performance.
They use X infrastructure, things like GLX, DRI etc. All of these are clearly within the boundaries of XFree86. Maybe my application did not use Xlib - so what. It is still an X app.
The other example I gave - running Half Life remotely and still having it accelerated - this further shows that X is fast. In one case I am using direct rendering, in the other one - I go through the OpenGL protocol encoder. What is the difference?
And in the Quake 3 case - I ran the application both full screen and in windowed mode. How and when did I shut the X server down?
I do not get your point, please correct me if I am wrong.
Best regards:
al_shopov
-- - Tim Roberts, [EMAIL PROTECTED] Providenza & Boekelheide, Inc.
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