> On Mon, 26 Jan 2004, Thomas Winischhofer wrote: > > > I do now understand that r, g, b can contain separate alpha values for > > each component (which I easily could support in my driver since I first > > need to build an accelerator-suitable texture anyway). What is supposed > > to happen with the 4th, the a component?
Normally you multiply all source components (a,r,g,b) by Mask.a in order to get a new source. With component alpha, you multiply the source components by their corresponding mask components. Mark. _______________________________________________ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel