Well I tend to disagree with you here.

The Diesel engine has been ported to PS3, XBox, Windows (DirectX) and
there's a partial port to iPhone/iPad.

We are working hard on funding the port to Mac OS X and Linux x86 and
potentially Tegra in the near future.

Compared to our previous platform support which was only including x86
Windows and Linux that's quite an improvement I believe.

Now if you have a specific platform where you would like to see the Engine
ported we can discuss it and I mean it.

Best regards,

Julien Moutte,
FLUENDO S.A.


On Fri, Apr 30, 2010 at 10:44 PM, Enric Balletbò i Serra <
[email protected]> wrote:

> Hello
>
> 2010/4/30 Julien Moutte <[email protected]>:
> > Hi Everyone,
> > Currently the Diesel engine is proprietary but will be shipped for free
> (at
> > no cost) in Moovida 2.0 and people will be free to redistribute the
> > application around.
>
> Oh, these aren't good news. By what you say I guess  Diesel engine
> only supports x86 based platforms
>
> > We are also intending to let people use the engine to develop their own
> > applications and games with as little restrictions as possible.
> > We will probably license the artwork with Creative Commons licenses and
> give
> > access to the LUA code with some OSS approved license.
> > Understand us well here, our goal is really to open it up as much as
> > possible but :
> > 1) We are not sure that people will actually contribute much to the
> Diesel
> > engine but probably more in the UI part as we will provide free tools
> such
> > as game level editors etc...
> > 2) If people are interested in helping us porting the Diesel engine to
> > platforms, we are willing to discuss that with them and see how we can
> > arrange it.
>
> How ? There will be a port for ARM devices in future ?
>
> > I am very happy about the move we are doing on Moovida 2.0. The
> > collaboration with the Banshee community is already quite productive and
> we
> > are making great progress now that we can focus a lot more on the
> experience
> > with so little limits on the graphical capabilities.
> > Regarding test builds of Moovida 2.0, we don't want to confuse our user
> base
> > with a deceptive product. So we won't replace Moovida 1.0.9 with the new
> > version until it has the same feature set (on the Media Center front). If
> > you are interested though we could put a page for beta testers where we
> > start publishing our Windows, Mac OX, Linux builds (without 3D at first
> and
> > then with it).
> > Go Moovida !
> > Julien Moutte,
> > FLUENDO S.A.
> >
> >
> > On Fri, Apr 30, 2010 at 4:45 PM, Olivier Tilloy <[email protected]>
> wrote:
> >>
> >> Dear Moovida 2.0 developers,
> >>
> >> Question 5 of the FAQ and its corresponding answer are quite unclear to
> >> me.
> >>
> >> > Will the Diesel Engine become open source instead of being free?
> >> > The Diesel Engine we use is proprietary, which is why it will not
> >> > be available as open source.
> >>
> >> What's the meaning of "free" in this context? My interpretation of this
> >> entry is:
> >>
> >> Q: "Will this proprietary engine become open source?"
> >> A: "It won't be open source because it is proprietary."
> >>
> >> I fail to see the explanation here. Could you clarify or rephrase the
> >> entry?
> >>
> >> On the other hand, if I remember correctly my time at Fluendo Embedded,
> >> Moovida's CEO explained that the company had acquired the rights to the
> >> Diesel engine and would therefore work to open-source it, which sounded
> >> like a fantastic gift to the community. I understand this won't happen,
> >> why such a turnaround?
> >>
> >> Cheers,
> >>
> >> Olivier
> >>
> >>
> >> Vanessa Obree a écrit :
> >> > Dear Moovida developers,
> >> >
> >> > Here is the latest on Moovida 2.0:
> >> >
> >> > http://www.moovida.com/blog/2010/04/30/moovida-2-0-a-new-beginning/
> >> >
> >> > Please don't hesitate to contact us for questions or comments.
> >> >
> >> > Thanks,
> >> >
> >> > Vanessa
> >
> >
>

Reply via email to