Well I tend to disagree with you here. The Diesel engine has been ported to PS3, XBox, Windows (DirectX) and there's a partial port to iPhone/iPad.
We are working hard on funding the port to Mac OS X and Linux x86 and potentially Tegra in the near future. Compared to our previous platform support which was only including x86 Windows and Linux that's quite an improvement I believe. Now if you have a specific platform where you would like to see the Engine ported we can discuss it and I mean it. Best regards, Julien Moutte, FLUENDO S.A. On Fri, Apr 30, 2010 at 10:44 PM, Enric Balletbò i Serra < [email protected]> wrote: > Hello > > 2010/4/30 Julien Moutte <[email protected]>: > > Hi Everyone, > > Currently the Diesel engine is proprietary but will be shipped for free > (at > > no cost) in Moovida 2.0 and people will be free to redistribute the > > application around. > > Oh, these aren't good news. By what you say I guess Diesel engine > only supports x86 based platforms > > > We are also intending to let people use the engine to develop their own > > applications and games with as little restrictions as possible. > > We will probably license the artwork with Creative Commons licenses and > give > > access to the LUA code with some OSS approved license. > > Understand us well here, our goal is really to open it up as much as > > possible but : > > 1) We are not sure that people will actually contribute much to the > Diesel > > engine but probably more in the UI part as we will provide free tools > such > > as game level editors etc... > > 2) If people are interested in helping us porting the Diesel engine to > > platforms, we are willing to discuss that with them and see how we can > > arrange it. > > How ? There will be a port for ARM devices in future ? > > > I am very happy about the move we are doing on Moovida 2.0. The > > collaboration with the Banshee community is already quite productive and > we > > are making great progress now that we can focus a lot more on the > experience > > with so little limits on the graphical capabilities. > > Regarding test builds of Moovida 2.0, we don't want to confuse our user > base > > with a deceptive product. So we won't replace Moovida 1.0.9 with the new > > version until it has the same feature set (on the Media Center front). If > > you are interested though we could put a page for beta testers where we > > start publishing our Windows, Mac OX, Linux builds (without 3D at first > and > > then with it). > > Go Moovida ! > > Julien Moutte, > > FLUENDO S.A. > > > > > > On Fri, Apr 30, 2010 at 4:45 PM, Olivier Tilloy <[email protected]> > wrote: > >> > >> Dear Moovida 2.0 developers, > >> > >> Question 5 of the FAQ and its corresponding answer are quite unclear to > >> me. > >> > >> > Will the Diesel Engine become open source instead of being free? > >> > The Diesel Engine we use is proprietary, which is why it will not > >> > be available as open source. > >> > >> What's the meaning of "free" in this context? My interpretation of this > >> entry is: > >> > >> Q: "Will this proprietary engine become open source?" > >> A: "It won't be open source because it is proprietary." > >> > >> I fail to see the explanation here. Could you clarify or rephrase the > >> entry? > >> > >> On the other hand, if I remember correctly my time at Fluendo Embedded, > >> Moovida's CEO explained that the company had acquired the rights to the > >> Diesel engine and would therefore work to open-source it, which sounded > >> like a fantastic gift to the community. I understand this won't happen, > >> why such a turnaround? > >> > >> Cheers, > >> > >> Olivier > >> > >> > >> Vanessa Obree a écrit : > >> > Dear Moovida developers, > >> > > >> > Here is the latest on Moovida 2.0: > >> > > >> > http://www.moovida.com/blog/2010/04/30/moovida-2-0-a-new-beginning/ > >> > > >> > Please don't hesitate to contact us for questions or comments. > >> > > >> > Thanks, > >> > > >> > Vanessa > > > > >
