That's good news indeed!

I'm partially disappointed because of the change of programming language 
(moovida was the the program that finally pushed me to learn some python and 
now is mono) and because of the not complete Open Source interface but I see 
you have a point here and I'm sure Moovida 2.0 will speak for itself.

I also hope Moovida 1.0 won't die and someone could pick up the project.

Reading about these ports you have in mind is great, looking forward especially 
for a Tegra-Android one as I'm planning to buy a tablet like this and Moovida 
would fits it terrificly.
Using an Android powered tablet-smartphone as an "advanced remote" for Moovida 
on the HTPC would be also great and way easier.

Can't wait to see what's these last month at Fluendo were all about!

All the Best

Andrea

Date: Fri, 30 Apr 2010 23:00:30 +0200
Subject: Re: Moovida 2.0
From: [email protected]
To: [email protected]

Well I tend to disagree with you here.
The Diesel engine has been ported to PS3, XBox, Windows (DirectX) and there's a 
partial port to iPhone/iPad.
We are working hard on funding the port to Mac OS X and Linux x86 and 
potentially Tegra in the near future.

Compared to our previous platform support which was only including x86 Windows 
and Linux that's quite an improvement I believe.
Now if you have a specific platform where you would like to see the Engine 
ported we can discuss it and I mean it.

Best regards,Julien Moutte,
FLUENDO S.A.



On Fri, Apr 30, 2010 at 10:44 PM, Enric Balletbò i Serra <[email protected]> 
wrote:

Hello



2010/4/30 Julien Moutte <[email protected]>:

> Hi Everyone,

> Currently the Diesel engine is proprietary but will be shipped for free (at

> no cost) in Moovida 2.0 and people will be free to redistribute the

> application around.



Oh, these aren't good news. By what you say I guess  Diesel engine

only supports x86 based platforms



> We are also intending to let people use the engine to develop their own

> applications and games with as little restrictions as possible.

> We will probably license the artwork with Creative Commons licenses and give

> access to the LUA code with some OSS approved license.

> Understand us well here, our goal is really to open it up as much as

> possible but :

> 1) We are not sure that people will actually contribute much to the Diesel

> engine but probably more in the UI part as we will provide free tools such

> as game level editors etc...

> 2) If people are interested in helping us porting the Diesel engine to

> platforms, we are willing to discuss that with them and see how we can

> arrange it.



How ? There will be a port for ARM devices in future ?



> I am very happy about the move we are doing on Moovida 2.0. The

> collaboration with the Banshee community is already quite productive and we

> are making great progress now that we can focus a lot more on the experience

> with so little limits on the graphical capabilities.

> Regarding test builds of Moovida 2.0, we don't want to confuse our user base

> with a deceptive product. So we won't replace Moovida 1.0.9 with the new

> version until it has the same feature set (on the Media Center front). If

> you are interested though we could put a page for beta testers where we

> start publishing our Windows, Mac OX, Linux builds (without 3D at first and

> then with it).

> Go Moovida !

> Julien Moutte,

> FLUENDO S.A.

>

>

> On Fri, Apr 30, 2010 at 4:45 PM, Olivier Tilloy <[email protected]> wrote:

>>

>> Dear Moovida 2.0 developers,

>>

>> Question 5 of the FAQ and its corresponding answer are quite unclear to

>> me.

>>

>> > Will the Diesel Engine become open source instead of being free?

>> > The Diesel Engine we use is proprietary, which is why it will not

>> > be available as open source.

>>

>> What's the meaning of "free" in this context? My interpretation of this

>> entry is:

>>

>> Q: "Will this proprietary engine become open source?"

>> A: "It won't be open source because it is proprietary."

>>

>> I fail to see the explanation here. Could you clarify or rephrase the

>> entry?

>>

>> On the other hand, if I remember correctly my time at Fluendo Embedded,

>> Moovida's CEO explained that the company had acquired the rights to the

>> Diesel engine and would therefore work to open-source it, which sounded

>> like a fantastic gift to the community. I understand this won't happen,

>> why such a turnaround?

>>

>> Cheers,

>>

>> Olivier

>>

>>

>> Vanessa Obree a écrit :

>> > Dear Moovida developers,

>> >

>> > Here is the latest on Moovida 2.0:

>> >

>> > http://www.moovida.com/blog/2010/04/30/moovida-2-0-a-new-beginning/

>> >

>> > Please don't hesitate to contact us for questions or comments.

>> >

>> > Thanks,

>> >

>> > Vanessa

>

>


                                          
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