> [...]
> >No Qt3D?  :-(
> 
> No, unfortunately not.
> 
> We've gone through it, and it will require some more work to make it suitable
> for inclusion. Sean can give details on it. But you can continue to use the
> module as is (knowing the APIs will still change slightly).
> 

Unfortunately I cannot use it on Windows OSes because Qt3D currently does not 
support ANGLE.

Best regards,
Helmut

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