There are many people out there that want to use Qt Creator not just for Qt 
applications but also for general c++ cross platform development as well.When 
you look at the options available in this area there are only a few with the 
features set that Qt Creator has.  Eclipse comes to mind. 
Qt Creator could be, with a few fixed bugs the obvious #1 choice ( if it isn't 
already ) for general cross platform c++ but it seems like the devs ignore non 
Qt c++ development.  
Which is a shame since people who use Qt Creator for general c++, but haven't 
coded Qt before would be more likely to pick Qt once they start shopping for a 
library.  The more people using Qt Creator, the better for Qt.
I brought up the clang memory model because discussions on the irc channels and 
old blog entries indicate that there was a plan to use clangs memory model to 
support the stl's classes in Qt Creator ( unique_ptr, vector, ect... ), once 
clang's memory model was working correctly, and my question is about when to 
expect this to happen if ever?

> From: development-requ...@qt-project.org
> Subject: Development Digest, Vol 28, Issue 82
> To: development@qt-project.org
> Date: Wed, 22 Jan 2014 09:03:01 +0100
> 
> Send Development mailing list submissions to
>       development@qt-project.org
> 
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> or, via email, send a message with subject or body 'help' to
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Development digest..."
> 
> 
> Today's Topics:
> 
>    1. Re: How long until clang memory model is ready? (Thiago Macieira)
>    2. QML Image aliasing when animating (Joshua Kolden)
>    3. Re: QML Image aliasing when animating (Rutledge Shawn)
>    4. Re: QML Image aliasing when animating (Joshua Kolden)
>    5. Re: QML Image aliasing when animating (Gunnar Sletta)
>    6. Re: Remove OSX 10.6 Build? (Ziller Eike)
>    7. Re: Remove OSX 10.6 Build? (Ziller Eike)
>    8. Re: Remove OSX 10.6 Build? (Ziller Eike)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Tue, 21 Jan 2014 16:03:21 -0800
> From: Thiago Macieira <thiago.macie...@intel.com>
> Subject: Re: [Development] How long until clang memory model is ready?
> To: development@qt-project.org
> Message-ID: <18596554.AqrLlMcojV@tjmaciei-mobl2>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> On ter?a-feira, 21 de janeiro de 2014 17:39:07, Chris L wrote:
> > With clang getting complete draft c++14 support, is the memory model
> > sufficient to move to using it by default?  Things like unique_ptr and
> > vector really need this.
> 
> What do you mean? We've been officially depending on the C++11 memory model 
> since sometime in Qt 3. The C++98 memory model is incompatible with threads, 
> we were out of it. There was quite a bit of work to fix some of the issues 
> during the Qt 5.0 timeframe.
> 
> Also, we can't use std::unique_ptr until much later. The Standard Library 
> support is much sketchier than the language support from the compiler. I also 
> don't see a need to use std::unique_ptr at all in Qt code and we don't use 
> std::vector either.
> 
> -- 
> Thiago Macieira - thiago.macieira (AT) intel.com
>   Software Architect - Intel Open Source Technology Center
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> 
> ------------------------------
> 
> Message: 2
> Date: Tue, 21 Jan 2014 19:03:18 -0800
> From: Joshua Kolden <jos...@crackcreative.com>
> Subject: [Development] QML Image aliasing when animating
> To: development@qt-project.org
> Message-ID: <57ae9a3a-d962-455f-a41f-cacd8056f...@crackcreative.com>
> Content-Type: text/plain; charset=windows-1252
> 
> I?m getting boxed in with rendering bugs on two fronts.  Originally I tried 
> to work with fonts for the following animation, but have both render quality 
> and font ?subfamily? selection bugs to deal with there. So I took the effort 
> to switch a lot of stuff around and use images instead, however I?m getting 
> aliasing artifacts now.  I?m rather stuck at the moment for rendering a good 
> quality large font design.
> 
> This video shows the aliasing I?m talking about.  There are 3 images here one 
> is 2048x512 and two are 512x512 for the Camera4 and C4 text logos.  The movie 
> is captured pixel for pixel, and the images at their largest (in this 
> example) are smaller then the source resolution.
> 
> http://c4.dev.s3.amazonaws.com/QMLImageRenderQuality.mov
> 
> Here is an example of one of the Image invocations:
> 
>  Image {
>     id: c4CameraImage
>     fillMode: Image.PreserveAspectFit
>     source: ?path/to/c4camera.png"
>     anchors.left: parent.left
>     anchors.top: parent.top
>     anchors.bottom: parent.bottom
>     smooth : true
>     opacity: 0.0
>   }
> 
> The animation is created with a number animation on the width and height of 
> the parent rectangles.
> 
> I?ve asked on IRC, and in the [interest] list, but one said it should just 
> work and the other didn?t reply.
> 
> Is this a known issue, a bug, or and I?m I doing it wrong?  
> 
> Thanks,
> j
> 
> ------------------------------
> 
> Message: 3
> Date: Wed, 22 Jan 2014 07:21:28 +0000
> From: Rutledge Shawn <shawn.rutle...@digia.com>
> Subject: Re: [Development] QML Image aliasing when animating
> To: Joshua Kolden <jos...@crackcreative.com>
> Cc: "<development@qt-project.org>" <development@qt-project.org>
> Message-ID: <df10430d-7fbe-4d8a-bfa0-9b1236f4e...@digia.com>
> Content-Type: text/plain; charset="Windows-1252"
> 
> 
> On 22 Jan 2014, at 4:03 AM, Joshua Kolden wrote:
> 
> > Image {
> >    id: c4CameraImage
> >    fillMode: Image.PreserveAspectFit
> >    source: ?path/to/c4camera.png"
> >    anchors.left: parent.left
> >    anchors.top: parent.top
> >    anchors.bottom: parent.bottom
> >    smooth : true
> 
> Did you try antialiasing: true?  
> 
> ------------------------------
> 
> Message: 4
> Date: Tue, 21 Jan 2014 23:25:50 -0800
> From: Joshua Kolden <jos...@crackcreative.com>
> Subject: Re: [Development] QML Image aliasing when animating
> To: Rutledge Shawn <shawn.rutle...@digia.com>
> Cc: "<development@qt-project.org>" <development@qt-project.org>
> Message-ID: <5e47ae2f-4778-4b0f-97d3-3341a794f...@crackcreative.com>
> Content-Type: text/plain; charset=windows-1252
> 
> Yes, it also has no effect.
> 
> 
> On Jan 21, 2014, at 11:21 PM, Rutledge Shawn <shawn.rutle...@digia.com> wrote:
> 
> > 
> > On 22 Jan 2014, at 4:03 AM, Joshua Kolden wrote:
> > 
> >> Image {
> >>   id: c4CameraImage
> >>   fillMode: Image.PreserveAspectFit
> >>   source: ?path/to/c4camera.png"
> >>   anchors.left: parent.left
> >>   anchors.top: parent.top
> >>   anchors.bottom: parent.bottom
> >>   smooth : true
> > 
> > Did you try antialiasing: true?  
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Wed, 22 Jan 2014 07:50:38 +0000
> From: Gunnar Sletta <gunnar.sle...@jolla.com>
> Subject: Re: [Development] QML Image aliasing when animating
> To: Joshua Kolden <jos...@crackcreative.com>
> Cc: "development@qt-project.org" <development@qt-project.org>
> Message-ID: <5ef03f70-2c0d-4668-9b34-869611774...@jollamobile.com>
> Content-Type: text/plain; charset="Windows-1252"
> 
> This is the expceted result. smooth: true uses bilinear filtering which is 
> what is supported in hardware. When scaling down, this starts to degrade. The 
> effect is drastic for high-contrast content like the edges of a font. Once go 
> get below 0.5x scale factor the sampling starts to ignore pixels and aliasing 
> become very visible. 
> 
> The preferred solution is to prepare raster content (images in your case) 
> close to the size you intend to show them. If you must scale them down, then 
> use mipmapping. With the image element, you can get this by doing:
> 
> Image {
>     layer.enabled: true
>     layer.smooth: true
>     layer.mipmap: true
>     ...
> }
> 
> However, by enabling the layer you get an extra texture copy of your rather 
> large image, so it might be preferable to implement a custom QQuickItem which 
> returns a QSGSimpleTextureNode with a QSGTexture with mipmapping.
> 
> cheers,
> Gunnar
> 
> On 22 Jan 2014, at 04:03, Joshua Kolden <jos...@crackcreative.com> wrote:
> 
> > I?m getting boxed in with rendering bugs on two fronts.  Originally I tried 
> > to work with fonts for the following animation, but have both render 
> > quality and font ?subfamily? selection bugs to deal with there. So I took 
> > the effort to switch a lot of stuff around and use images instead, however 
> > I?m getting aliasing artifacts now.  I?m rather stuck at the moment for 
> > rendering a good quality large font design.
> > 
> > This video shows the aliasing I?m talking about.  There are 3 images here 
> > one is 2048x512 and two are 512x512 for the Camera4 and C4 text logos.  The 
> > movie is captured pixel for pixel, and the images at their largest (in this 
> > example) are smaller then the source resolution.
> > 
> > http://c4.dev.s3.amazonaws.com/QMLImageRenderQuality.mov
> > 
> > Here is an example of one of the Image invocations:
> > 
> > Image {
> >    id: c4CameraImage
> >    fillMode: Image.PreserveAspectFit
> >    source: ?path/to/c4camera.png"
> >    anchors.left: parent.left
> >    anchors.top: parent.top
> >    anchors.bottom: parent.bottom
> >    smooth : true
> >    opacity: 0.0
> >  }
> > 
> > The animation is created with a number animation on the width and height of 
> > the parent rectangles.
> > 
> > I?ve asked on IRC, and in the [interest] list, but one said it should just 
> > work and the other didn?t reply.
> > 
> > Is this a known issue, a bug, or and I?m I doing it wrong?  
> > 
> > Thanks,
> > j
> > _______________________________________________
> > Development mailing list
> > Development@qt-project.org
> > http://lists.qt-project.org/mailman/listinfo/development
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Wed, 22 Jan 2014 07:51:53 +0000
> From: Ziller Eike <eike.zil...@digia.com>
> Subject: Re: [Development] Remove OSX 10.6 Build?
> To: Mohamed Fawzi <fawzi.moha...@digia.com>
> Cc: Sorvig Morten <morten.sor...@digia.com>,
>       "<development@qt-project.org>" <development@qt-project.org>
> Message-ID: <7f74d3a7-3d0c-4f60-a229-ce6278b60...@digia.com>
> Content-Type: text/plain; charset="Windows-1252"
> 
> 
> On Jan 21, 2014, at 3:01 PM, Mohamed Fawzi <fawzi.moha...@digia.com> wrote:
> 
> > 
> > On 21 Jan 2014, at 14:25, Jake Petroules <jake.petrou...@petroules.com>
> >  wrote:
> > 
> >> On Jan 21, 2014, at 7:36 AM, Sorvig Morten <morten.sor...@digia.com> wrote:
> >> 
> >>> On 21 Jan 2014, at 11:51, Simon Hausmann <simon.hausm...@digia.com> wrote:
> >>> 
> >>> That depends on how much time we spend releasing Qt :) 
> >>> 
> >>> I realize that if I?m the only one who want?s to keep supporting 10.6 
> >>> then that?s not going to work. The most important thing to me is to have 
> >>> a somewhat predictable deprecation plan. For example (and at the risk of 
> >>> making this example ?the plan?):
> >>> 
> >>> 5.3 - Remove support from binary packages.
> >>> 5.4 - 10.6 support is deprecated.
> >>> 5.5? - Remove support.
> > 
> > I also think that it looks reasonable, but I would also find announcing now 
> > that 5.4 drops 10.6 support ok (I don't see this big need for "deprecated 
> > but still there" if one knows long enough before).
> > Anyway another thing (with ARC support) is also C++11.
> > Is it clear when we will begin to require C++11?
> 
> > Because supporting C++11 in 10.6 is *very* tricky (one might try to ship 
> > libc++, but system library will still use libstdc++ and I am not sure if 
> > binary compatibility with the version shipped in 10.6 is guaranteed.
> 
> You can?t compile C++11 code if you use deployment target 10.6 (the Apple 
> tools prevent that), so ?ship libc++? is out of question. The only 
> maybe-possible path would be to use custom GNU libs instead of the 
> Apple-provided ones, but I do not think that we want to support that in any 
> way.
> 
> ++ Eike
> 
> > Fawzi
> >> 
> >> I think this is relatively reasonable. By 5.5 (mid-2015, right?) we will 
> >> have or almost have OS X 10.11 which is three versions into the OS X free 
> >> pricing model. Given the fast uptake of OS X Mavericks in just a few short 
> >> months, by then it seems to me that it will be the ideal time to say 
> >> goodbye to the last of the Leopards. The gap between Snow Leopard and Lion 
> >> is also probably the most technically significant between any two recent 
> >> versions of OS X, so when it's 10.7's time to go we may not even need any 
> >> code changes.
> >> [...]
> > 
> > _______________________________________________
> > Development mailing list
> > Development@qt-project.org
> > http://lists.qt-project.org/mailman/listinfo/development
> 
> -- 
> Eike Ziller, Senior Software Engineer - Digia, Qt
>  
> Digia Germany GmbH, Rudower Chaussee 13, D-12489 Berlin
> Gesch?ftsf?hrer: Mika P?lsi, Juha Varelius, Tuula Haataja
> Sitz der Gesellschaft: Berlin, Registergericht: Amtsgericht Charlottenburg, 
> HRB 144331 B
> 
> 
> 
> ------------------------------
> 
> Message: 7
> Date: Wed, 22 Jan 2014 07:53:23 +0000
> From: Ziller Eike <eike.zil...@digia.com>
> Subject: Re: [Development] Remove OSX 10.6 Build?
> To: Sorvig Morten <morten.sor...@digia.com>
> Cc: "development@qt-project.org" <development@qt-project.org>
> Message-ID: <ffffeebb-4bd5-4566-81e3-ab5744ad5...@digia.com>
> Content-Type: text/plain; charset="Windows-1252"
> 
> 
> On Jan 21, 2014, at 3:15 PM, Sorvig Morten <morten.sor...@digia.com> wrote:
> 
> > On 20 Jan 2014, at 21:21, deDietrich Gabriel <gabriel.dedietr...@digia.com> 
> > wrote:
> >> The truth is, market share doesn?t mean anything. Point in case: According 
> >> to the link above, OS X is less than 8% of the total market share. Should 
> >> we then drop the Mac port completely?
> > 
> > Good question! Possible arguments for not discontinuing the Mac port:
> > 
> > - The holistic view. The single platform is not that important, but as a 
> > part of a comprehensive platform support package it becomes valuable.
> > - The 8% OS X users represent a group we want to target.
> > - We can use the Mac port to make Qt better. Case in point the high-dpi 
> > support developed for OS X can be used on Wayland as well.
> 
> - A good part of the OS X port is useful for the iOS port, and on the 
> smartphone market the numbers are pretty different
> 
> -- 
> Eike Ziller, Senior Software Engineer - Digia, Qt
>  
> Digia Germany GmbH, Rudower Chaussee 13, D-12489 Berlin
> Gesch?ftsf?hrer: Mika P?lsi, Juha Varelius, Tuula Haataja
> Sitz der Gesellschaft: Berlin, Registergericht: Amtsgericht Charlottenburg, 
> HRB 144331 B
> 
> 
> 
> ------------------------------
> 
> Message: 8
> Date: Wed, 22 Jan 2014 08:02:59 +0000
> From: Ziller Eike <eike.zil...@digia.com>
> Subject: Re: [Development] Remove OSX 10.6 Build?
> To: Vestbo Tor Arne <tor.arne.ves...@digia.com>
> Cc: Sorvig Morten <morten.sor...@digia.com>,
>       "<development@qt-project.org>" <development@qt-project.org>
> Message-ID: <e567acc5-63b2-4169-8d9d-f2af68e8d...@digia.com>
> Content-Type: text/plain; charset="Windows-1252"
> 
> 
> On Jan 21, 2014, at 2:56 PM, Tor Arne Vestb? <tor.arne.ves...@digia.com> 
> wrote:
> 
> > On 21/01/14 13:36 , Sorvig Morten wrote:
> >> I realize that if I?m the only one who want?s to keep supporting 10.6
> >> then that?s not going to work. The most important thing to me is to
> >> have a somewhat predictable deprecation plan. For example (and at the
> >> risk of making this example ?the plan?):
> >> 
> >> 5.3 - Remove support from binary packages. 5.4 - 10.6 support is
> >> deprecated. 5.5? - Remove support.
> > 
> > 5.3:
> > 
> >  - Remove support from binary packages
> >  - No CI
> >  = In practice, deprecated, so let's be explicit about it for 5.3
> > 
> > 5.4
> > 
> >  - Bump the dev branch to 5.4
> >  - Remove 10.6 code as see fit
> >  - Apply 10.6 fixes to 5.3.x (stable) as normal
> > 
> > The message is "Qt 5.3 deprecates 10.6 support (but is available for 
> > source builds for the lifetime of 5.3), and 5.4 will remove it.?
> 
> I?d support this plan, and additionally throw in:
> 
> after 5.3 / Qt Creator 3.2:
>  - drop support for compiling & running Qt Creator on 10.6
> 
> We want to start using C++11 also in Qt Creator, and 10.6 is the only thing 
> preventing that. Since 10.6 is deployment target only for Qt, we don?t 
> necessarily need to keep ?its IDE? running there (yes, that?s a Qt-centric 
> way of looking at Qt Creator).
> 
> Br, Eike
> 
> -- 
> Eike Ziller, Senior Software Engineer - Digia, Qt
>  
> Digia Germany GmbH, Rudower Chaussee 13, D-12489 Berlin
> Gesch?ftsf?hrer: Mika P?lsi, Juha Varelius, Tuula Haataja
> Sitz der Gesellschaft: Berlin, Registergericht: Amtsgericht Charlottenburg, 
> HRB 144331 B
> 
> 
> 
> ------------------------------
> 
> _______________________________________________
> Development mailing list
> Development@qt-project.org
> http://lists.qt-project.org/mailman/listinfo/development
> 
> 
> End of Development Digest, Vol 28, Issue 82
> *******************************************
                                          
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