> On Wednesday 7. January 2015 06.03.14 Keränen Pasi wrote: > > Hi, > > > > I¹d like to open the discussion on including the three library as part of > > Qt 5.6 and onwards. Mainly because this would give our users a better > > experience if we¹d bundle the right, tested version of Three.js together > > with the Qt version it was tested on. > > > > I¹ve been pushing the Qt Canvas3D component onwards and timewise it > should > > be landing to Qt 5.5 release. The WebGL-like API (non-conformance tested) > > it offers is very low level and most users will not like to work on that > > level. To that end I¹ve ported the WebGL based Three.js scenegraph library > > available at http://threejs.org on top of Canvas3D. You can find the > > latest version from master branch at https://github.com/tronlec/three.js > > > > The reason for picking this particular library over others are: > > * It¹s one of the most active WebGL scene graph projects out there. > > * It¹s well done, with examples, API documentation etc. > > * It has excellent support form community in the form of tutorials, > > websites, discussion forums etc. > > * It is available under permissive MIT license: > > https://github.com/mrdoob/three.js/blob/master/LICENSE > > > > In Qt 5.5 we¹ll include a few examples that will have this library as part > > of the examples. > > > > The library will for now at least need some porting effort to make it run > > on top of Canvas3D as there are some HTML depencencies that need to be > > handled, plus V4VM has a few quirks that need to be accounted for. > > Hopefully some of the V4VM quirks are bugs and will be fixed in due time, > > but the HTML dependencies do remain. And my current experience with > > graphics APIs is that you want to test the whole stack together. If we > > e.g. add support for new extensions in Canvas3D, that can activate new > > codepaths in Three.js that again need testing and possibly new Qt specific > > delta must be added to the three.js for those parts. > > > > > > Comments? Thoughts? > > Sounds like a good idea to me. What's the size (lines of code) that we are > talking about here? Is it just one big "minified" .js file? > > > Simon
Out of curiosity, how large are the changes that were required to port the library? -- Louai _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development