Hi Thiago (and Lars), Surely we can include a minified version that gets bundled with your app when you e.g. use a new project wizard to create a Canvas3D project with three.js? No need to have any larger than necessary files there? Already the new project wizard freezes up to around 20-40 seconds (beachballing Qt Creator on my Mac while it does it) when you create a new project as it¹s copying the 800k three.js file, I¹d like to cut down that time as much as possible.
But if people really want to hack around with the three.js port I¹d expect them to use the original source files (each class in separate .js file) as it¹s a bit unwieldy to edit that ~800k sourcefile (trust me, been there done that bunch of times when trying to figure out a bug in it). It¹s a lot nicer to edit the separate files for each class and then build the big source file after you¹ve done the modifications.. So I¹m thinking we then should actually include the separate source files and the build script for that as well? And offer the minified version (once it builds and works with V4VM that is) as ³pre built binary² version as well. Regards, Pasi On 08/01/15 19:05, "Thiago Macieira" <thiago.macie...@intel.com> wrote: >On Thursday 08 January 2015 12:47:04 Keränen Pasi wrote: >> Size without minification is 824kBytes. Unfortunately minification >> currently fails due to the placeholder TypedArray wrappers in Qt >>Canvas3D. > >Minification is to be done by the buildsystem. We need to ship the source >in >the format that developers prefer to make modifications to. > >-- >Thiago Macieira - thiago.macieira (AT) intel.com > Software Architect - Intel Open Source Technology Center > >_______________________________________________ >Development mailing list >Development@qt-project.org >http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development