> On 12 Feb 2015, at 18:03, Gunnar Roth <gunnar.r...@gmx.de> wrote:
> 
> Hi,
> after downloading it to my cell phone and picking it with usb connection, i 
> was finally able to read pdf document.
> I am curious what the unit of the x-axis is in your diagrams, i fugure higher 
> is better, but what is measured there?

Hi Gunnar :)

The x-axis is Qt version, did you perhaps mean y-axis? :)

From my original mail: 
<snip>
How the benchmark works is that the it tries to figure out how many operations 
of a given type is possible each frame (not per second) while sustaining a 
perfect 60 fps (or whatever other fps you target). For these numbers, we’re 
looking at delegation creation and destruction. You can look at the content of 
each specific benchmark here: 
https://github.com/sletta/stuff/tree/master/qml/benchmarks/benchmark/creation 
<https://github.com/sletta/stuff/tree/master/qml/benchmarks/benchmark/creation>.
 
</snip>

> IMO QuickItemText is too complicated for the simple case, which is 
> "displaying a single line of plain text of about 15 characters", as this is 
> the most common case in a UI. So having a QuickSimpleText item, which can 
> only do the simple case should be much faster to create. Not having a 
> QTextDocument and all that many members for all this many features. Of course 
> even with most of this feratures it was faster in 5.1, but still could be a 
> lot more , i think for the simple case.

It still needs to do shaping and all that though, so some involvement with the 
text engine is required. However, I believe there is huge room for improvement 
there. There is https://bugreports.qt.io/browse/QTBUG-42853 
<https://bugreports.qt.io/browse/QTBUG-42853> which covers some ideas around 
writing a faster implementation.

>  
> I am very interested in solving issue as in our environment we are hit by the 
> degration and our product has to stay at 5.1 for now.
> So keep on the good work!
>  
> Best regards,
> Gunnar Roth
>  
> Gesendet: Donnerstag, 12. Februar 2015 um 11:56 Uhr
> Von: "Robin Burchell" <robin...@viroteck.net <mailto:robin...@viroteck.net>>
> An: "Rutledge Shawn" <shawn.rutle...@theqtcompany.com 
> <mailto:shawn.rutle...@theqtcompany.com>>
> Cc: "development@qt-project.org <mailto:development@qt-project.org>" 
> <development@qt-project.org <mailto:development@qt-project.org>>
> Betreff: Re: [Development] Item creation time in QML
> On Wed, Feb 11, 2015 at 2:49 PM, Rutledge Shawn
> <shawn.rutle...@theqtcompany.com <mailto:shawn.rutle...@theqtcompany.com>> 
> wrote:
> >> Being able to do 500+items rectangles in one frame is decent, but not 
> >> awesome. Being able todo 130 text items in one frame, is less than ideal, 
> >> given that we often use several text items per cell in a list or table. 
> >> Text is probably the most important UI element we have. Being able to do 
> >> 10 buttons is, well, unfortunate :) If we look at Button, we see that it 
> >> is a fairly complex QML beast. Hierarchy is
> >>
> >> Button -> BasicButton -> Control -> FocusScope
> >>
> >> and there are quite a bit of stuff on every level, including the dynamic 
> >> style handling which will in turn create a StyleItem.
> >>
> >> And keep in mind that even though this isn’t the most high-end mac, it is 
> >> sitll a pretty decent computer, Qt is supposed to run on much worse 
> >> hardware than this.
> >>
> >> —
> >>
> >> There have been a few changes going into 5.5 which make these numbers 
> >> better than 5.4, but I still think we got quite a ways to go.
> >
> > That’s very interesting.
> >
> > Do you think it was ever better in past versions?
> 
> I'm glad you asked: http://rburchell.com/QtQuickPerformance.pdf 
> <http://rburchell.com/QtQuickPerformance.pdf>
> 
> > What do you think we should do about it? Mainly focus on trying to create 
> > fewer objects, or is there still a lot of headroom for making the creation 
> > more efficient? Is creation expensive because of constructor code, making 
> > too many signal/slot connections, or something else?
> 
> I think there's plenty that can be done, because it *used* to be
> better. We should aim for matching the performance we used to have at
> the very least, ideally, for exceeding that.
> 
> I'd say that one very particular case that needs attention is text
> performance. It's pretty bad.
> 
> As for why, specifically, it's slow, I did some profiling in the past,
> but I don't have those results now. I plan to spend some time on that,
> maybe on the weekend, and send some more information once that's done.
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