On Mon, 03 Sep 2018 16:38:51 +0200, Simon Hausmann wrote: > ... it's not necessarily a > good overall investment of time when the scene graph provides a better > opportunity to get closer to the theoretical maximum of performance - by > design.
In German we have the phrase: "Besser ein Spatz in der Hand als eine Taube auf dem Dach". For many situations I would already be very happy with having back the performance of what I can achieve with Qt4/X11. And IMHO the minimally invasive option would be QWidget/QPixmap ( not QOpenGLWidget ) being a paint device, that runs on a OpenGL paint engine. But if you even decide to migrate Qt/Widgets running on top of the scene graph - that would be fantastic news. Almost everything is better than to continue forever with a graphic pipeline, that is not even competitive with the one that had been sorted out in 2010. Uwe _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development