I second your use of sorted vectors, especially for small ones. However, a key to master code complexity is to be able to easily recognize abstractions. This reduces cognitive load when dealing with code. Generally Qt shines here.
A potential QDictionnary would speak to a reader more directly than 'std::vector + std::lower_bound' etc. simply because QDictionnary would be more of an abstraction. Philippe On Thu, 06 Jun 2019 09:05:31 +0200 "Mutz, Marc via Development" <development@qt-project.org> wrote: > On 2019-06-06 08:24, Joerg Bornemann wrote: > > On 6/5/19 5:49 PM, Mutz, Marc via Development wrote: > > > >> As a library implementer, you are simply not _allowed_ the freedom to > >> use a convenient tool over the most efficient one. That is, to put it > >> mildly, a disservice to users and a disgrace to the profession of > >> programmers. 8KiB just to look up a pointer in a map of {string, int}? > >> That's 1/4th of the icache size of many processors! > > [...] > > > > While I agree with this in general... every time we use a sorted vector > > as a dictionary replacement we're scattering implementation details all > > over the place, creating code that's much harder to read and easier to > > make mistakes in (*). > > > > Maybe it's time for a general purpose dictionary class based on a > > sorted > > vector? > > FTR: More of the same: > https://codereview.qt-project.org/c/qt/qtbase/+/264128 and > https://codereview.qt-project.org/c/qt/qtbase/+/264129 > > I very strongly object to the notion that a find_if or lower_bound is > harder to read. More code does _not_ equate to less readable, as Qt over > and over has shown. There are different patterns involved than in using > Qt containers, sure, and by all means, if find_if frightens you, then > use a raw for loop, but this stuff is not rocket science. And depending > on how you define 'mistakes', it's just as easy to make a mistake by > forgetting qAsConst() on a Qt container than it is to, say, combine > iterators from different containers. > > As for QSortedVector/QFlatMap. There's a reason there's none in the std, > yet, and it has to do with when to sort. In one of the patches above, we > don't need to sort at all, because there're only ever O(10) elements in > there. Sorting, as performed by a QFlatMap would be overkill there. In > another, we don't even store the key, as it's equal to the position of > the element in the array. Sorting the key would be nonsense. Oftem, you > populate the data structure once and then only perform lookups. In that > case, a QFlatMap would waste time sorting while you don't need it. So, > yes, by all means, let's have a QFlatMap, but it would just be another > over-complicated container that people misuse. Let's, as a community, > learn how to use a raw vector (or array) first, then introduce > convenience. > > Don't pick a container by it's API. Pick it by how you use it. No-one > would use a RB tree for O(10) items if he had to implement it himself. > You wouldn't even implement one for O(1M) elements if insertions in the > middle are very infrequent. You are CS engineers. What would Knuth say > if he caught you using a RB tree with a static maximum of 10 entries? > There's a reason for this. It's horribly slow, and only used because in > very limited circumstances, evenry other container is _even_ slower. > It's a very, very, complex beast. Just because the compiler writes it > for you at nothing more than a mention of QMap<T,V>, doesn't mean it's > less complex. And that complexity doesn't go away just because you wrap > it in a nice API: the compiler has a hard time with it, and so does the > CPU, as evidenced by the O(KiB) savings involved in each replacement of > a QMap with a vector. Let's also not forget the memory overhead: a > QMap<int, int> uses at least 24 bytes of of storage per element. Plus > allocation overhead. Some platforms (Windows? At some point at least?) > didn't hand out heap in less than 64 bytes. That's 64 bytes of memory > for 8 bytes of payload. A vector uses exactly 8. So a map uses anywhere > between 3x and 8x more memory. > > Just ask yourself: if you didn't have QMap/std::map or the hashed > versions, what data structure would you use? If the answer _actually_ is > "a RB tree (because I really need to insert and remove and lookup > roughly the same number of times", then fine, go use QMap. If it > _actually_ is "a hash table", then consider QHash/unorderd_map. Or maybe > an Open Addressing hash table would be better? BTW: with vector, you can > even implement a Heap (std::make/push/pop_heap). > > There's no replacement for thinking here. There's no data structure that > will work best in all cases. > > Thanks, > Marc > _______________________________________________ > Development mailing list > Development@qt-project.org > https://lists.qt-project.org/listinfo/development _______________________________________________ Development mailing list Development@qt-project.org https://lists.qt-project.org/listinfo/development