On Tue, May 01, 2001 at 05:35:27PM -0400, Travis Bemann wrote:
> On Tue, May 01, 2001 at 09:37:06AM -0500, Scott G. Miller wrote:
> > On Tue, May 01, 2001 at 12:07:34AM -0500, Brandon wrote:
> > > 
> > > > Reminds me of SecureCard, the credit card sized random number generator
> > > > synchronized with a login password challenge.  Could use Think Cash to
> > > > seed it so that you don't have to solve a puzzle every email.
> > > 
> > > But then it wouldn't stop mechanical spam.
> > Yes it would, mixing (1) and (2) would limit it, since solving a puzzle
> > allows a computer device to generate keys, but you only actually check a
> > limited number of them for each puzzle.  If you allow only ten emails per
> > puzzle, then you can only be spammed mechanically ten times before a human
> > has to once again be involved.
> > 
> 
> Yeah, but people don't like being forced to solve puzzles to send
> email.
And they really don't like to be spammed.  Really, even from an
information theory perspective, either giving the sender a piece of
information that allows them to send you one email, or having an operation
that only a human can do is the only way to prevent mechanical
spamming.  So get over it.

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