On Fri, Jan 23, 2009 at 5:32 PM, Vincent Massol <[email protected]> wrote: > > On Jan 23, 2009, at 10:01 AM, Jerome Velociter wrote: > >> That's funny... but the rules are not good, it should rather be : >> 0 points for doing a build with no failure (instead of +1, so that >> there >> is no incentive to commit more) > > Actually there must be an incentive to commit more. People who don't > commit often keep their code on their machine which means their code > doesn't get integrated with the rest thus leading to integration > issues later on and delays. The more commits the better. And since > when you commit you must be careful not to break the rule or you'll > get -10 that is balanced IMO :) > > I'd suggest to keep the default values to start with and adjust later > if we find some bias.
+1, if it makes people cut commits in small non breaking parts to get more point it's great ;) > > -Vincent > >> +1 point for stabilizing a failing build (instead of ?) >> >> Jerome >> >> Pascal Voitot wrote: >>> Good idea but what is the reward (beside the satisfaction being a >>> skilled >>> coder) ? In fact, this is the main question :) >>> >>> Pascal >>> On Fri, Jan 23, 2009 at 7:58 AM, Vincent Massol >>> <[email protected]> wrote: >>> >>>> Hi devs, >>>> >>>> Just found this plugin which sounds pretty promising: >>>> >>>> http://hudson.gotdns.com/wiki/display/HUDSON/The+Continuous+Integration+Game+plugin >>>> >>>> I think our build is failing a bit too frequently and we're not >>>> always >>>> paying enough attention to checkstyle rules(me included) and the >>>> like >>>> so maybe this game idea could help us in this direction. >>>> >>>> WDYT? >>>> >>>> Thanks >>>> -Vincent >>>> http://xwiki.com >>>> http://xwiki.org >>>> http://massol.net > > > > _______________________________________________ > devs mailing list > [email protected] > http://lists.xwiki.org/mailman/listinfo/devs > -- Thomas Mortagne _______________________________________________ devs mailing list [email protected] http://lists.xwiki.org/mailman/listinfo/devs

