Hi,

+1 as well.

Guillaume

On Fri, Nov 12, 2010 at 10:45, Marius Dumitru Florea <
[email protected]> wrote:

> +1
>
> Thanks,
> Marius
>
> On 11/12/2010 09:02 AM, Vincent Massol wrote:
> > Hi committers,
> >
> > I've started a thread recently on this list about the Roadmap leading to
> the 3.0 release. The outcome of this thread is that we need a global
> strategy for our major releases (e.g. the "2" in the "2.N" releases).
> >
> > First here's the rationale for doing major releases:
> > * It's a way to mark progress to the outside world and to be able to do
> open source marketing
> > * It's a milestone in the project's life and it feels good to do it. It
> makes us developers feel proud of our achievements too.
> > * It allows us to move forward since it's a good time to think back about
> what the xwiki project is and where it wants to go
> >
> > I've tried to capture all arguments from the past discussion to come up
> with a Release Cycle strategy that take them into account without changing
> our core values which is to do timeboxing (rather than featuritis).
> >
> > So here goes the proposal:
> >
> > 1) Introduce the notion of "Release Cycle".
> > - A release cycle means all the release of the type X.N where X is the
> major and represent the cycle (and N is a non constrained number 0<= N<
>  infinity)
> > - Duration: 6 minor releases (e.g. 2.0 till 2.5). That's approximatively
> 1 year since each minor release is about 2.5 months.<fun>For the geeks in
> us, six is a unitary perfect number, a harmonic divisor number and a highly
> composite number (see http://en.wikipedia.org/wiki/6_(number)).</fun>
> >
> > 2) When we release the last minor of the cycle we announce it:
> > - Send mail mentioning that the cycle is over and that version X.N is the
> last minor release of that cycle (but there can still be bugfix releases:
> X.N.P)
> > - In that mail, explain all the major features that were implemented
> during that release cycle (make a special Release Notes for a Cycle)
> >
> > Advantages:
> > * Users are satisfied since it means X.0 is the first release of a cycle
> (this was one of the major comment in our past discussion thread)
> > * For developers, we have a notion of "work done", ie when a cycle is
> over.
> > * We have 2 points of communication:
> > ** When a cycle is finished (with the last minor release of the cycle)
> > ** When a new cycle begins (to describe the rough directions of the new
> cycle and internally to decide where the project is heading)
> >
> > Note: The rule about 6 minor releases is really important for several
> reasons:
> > * It implements timeboxing our core tenet regarding releases
> > * It allows us to not have to rediscuss when is the major going to happen
> every time
> > * It allows us to know well in advance when the major release is going to
> happen and thus to adjust our commits during the whole cycle
> > * It prevents featuritis
> >
> > Note 2: Having rule doesn't mean we'll never have good reasons to do
> things differently. It may happen that from time to time we need one more
> release for a cycle for example but this will be treated as an exception and
> will need to be justified. What's important is to have defined rules in
> order to give a stable rythm to the dev process.
> >
> > Here's my +1.
> >
> > Thanks
> > -Vincent
> >
> > _______________________________________________
> > devs mailing list
> > [email protected]
> > http://lists.xwiki.org/mailman/listinfo/devs
> _______________________________________________
> devs mailing list
> [email protected]
> http://lists.xwiki.org/mailman/listinfo/devs
>
_______________________________________________
devs mailing list
[email protected]
http://lists.xwiki.org/mailman/listinfo/devs

Reply via email to