+1

Thanks,
Caty

On Fri, Nov 12, 2010 at 13:09, Denis Gervalle <[email protected]> wrote:

> +1
>
> Denis
>
> On Fri, Nov 12, 2010 at 11:35, Guillaume Lerouge <[email protected]
> >wrote:
>
> > Hi,
> >
> > +1 as well.
> >
> > Guillaume
> >
> > On Fri, Nov 12, 2010 at 10:45, Marius Dumitru Florea <
> > [email protected]> wrote:
> >
> > > +1
> > >
> > > Thanks,
> > > Marius
> > >
> > > On 11/12/2010 09:02 AM, Vincent Massol wrote:
> > > > Hi committers,
> > > >
> > > > I've started a thread recently on this list about the Roadmap leading
> > to
> > > the 3.0 release. The outcome of this thread is that we need a global
> > > strategy for our major releases (e.g. the "2" in the "2.N" releases).
> > > >
> > > > First here's the rationale for doing major releases:
> > > > * It's a way to mark progress to the outside world and to be able to
> do
> > > open source marketing
> > > > * It's a milestone in the project's life and it feels good to do it.
> It
> > > makes us developers feel proud of our achievements too.
> > > > * It allows us to move forward since it's a good time to think back
> > about
> > > what the xwiki project is and where it wants to go
> > > >
> > > > I've tried to capture all arguments from the past discussion to come
> up
> > > with a Release Cycle strategy that take them into account without
> > changing
> > > our core values which is to do timeboxing (rather than featuritis).
> > > >
> > > > So here goes the proposal:
> > > >
> > > > 1) Introduce the notion of "Release Cycle".
> > > > - A release cycle means all the release of the type X.N where X is
> the
> > > major and represent the cycle (and N is a non constrained number 0<= N<
> > >  infinity)
> > > > - Duration: 6 minor releases (e.g. 2.0 till 2.5). That's
> > approximatively
> > > 1 year since each minor release is about 2.5 months.<fun>For the geeks
> in
> > > us, six is a unitary perfect number, a harmonic divisor number and a
> > highly
> > > composite number (see 
> > > http://en.wikipedia.org/wiki/6_(number))<http://en.wikipedia.org/wiki/6_%28number%29%29>
> .</fun>
> > > >
> > > > 2) When we release the last minor of the cycle we announce it:
> > > > - Send mail mentioning that the cycle is over and that version X.N is
> > the
> > > last minor release of that cycle (but there can still be bugfix
> releases:
> > > X.N.P)
> > > > - In that mail, explain all the major features that were implemented
> > > during that release cycle (make a special Release Notes for a Cycle)
> > > >
> > > > Advantages:
> > > > * Users are satisfied since it means X.0 is the first release of a
> > cycle
> > > (this was one of the major comment in our past discussion thread)
> > > > * For developers, we have a notion of "work done", ie when a cycle is
> > > over.
> > > > * We have 2 points of communication:
> > > > ** When a cycle is finished (with the last minor release of the
> cycle)
> > > > ** When a new cycle begins (to describe the rough directions of the
> new
> > > cycle and internally to decide where the project is heading)
> > > >
> > > > Note: The rule about 6 minor releases is really important for several
> > > reasons:
> > > > * It implements timeboxing our core tenet regarding releases
> > > > * It allows us to not have to rediscuss when is the major going to
> > happen
> > > every time
> > > > * It allows us to know well in advance when the major release is
> going
> > to
> > > happen and thus to adjust our commits during the whole cycle
> > > > * It prevents featuritis
> > > >
> > > > Note 2: Having rule doesn't mean we'll never have good reasons to do
> > > things differently. It may happen that from time to time we need one
> more
> > > release for a cycle for example but this will be treated as an
> exception
> > and
> > > will need to be justified. What's important is to have defined rules in
> > > order to give a stable rythm to the dev process.
> > > >
> > > > Here's my +1.
> > > >
> > > > Thanks
> > > > -Vincent
>
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