On Fri, 25 Feb 2011 17:29:53 +0900, dennis luehring <dl.so...@gmx.net> wrote:

Am 24.02.2011 18:57, schrieb Masahiro Nakagawa:
3 weeks ago, I discussed template engine with Goro Fuji(a.k.a Xslate
author).
In the process, I noticed D does not have template engine library.
So I wrote the D version of Mustache.

https://bitbucket.org/repeatedly/mustache4d/src

would be great to have this available at compiletime - something like an write(ln) with typeckecks and block functionality :)

with a nice inner mixin that generates an frontend for the template-vars
a little bit like the http://www.digitalmars.com/d/2.0/phobos/std_bitmanip.html bitfield! template

example-style refering to your basic.d example

--- basic.mustache ---
Hello {{name:%s}}
You have just won ${{value:%i}}!
{{#in_ca}}
Well, ${{taxed_value:%f}}, after taxes.
{{/in_ca}}
-----------------------

alias MustacheEngine!(string,import("basic.mustache")) My_Special_Template;

void main()
{
     My_Special_Template my_special_template;

     my_special_template.name = "Chris";
     my_special_template.value = 10000;

     auto in_ca_section = my_special_template.in_ca.create();
     in_ca_section.taxted_value = 10000 - (10000 * 0.4);

     write(my_special_template.render());
}

In the old days, I implemented the compile-time template engine using similar approch :)

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