Am 05.12.2011 04:00, schrieb bls:
On 12/04/2011 03:39 PM, bearophile wrote:
This seems the 15th D implementation of certain things I've seen so
far. Also to avoid further duplication I'd like 2D/3D/4D vectors (for
game or graphics purposes) in Phobos.

Isn't he a nice guy ?
Since 5, maybe 6, years bearophile is complaining that D is not Python.
And in case that bearophile is not in the mood to complain he fires up
some obscure benchmarks or he is telling you why language X Y Z is
better than D. Pretty annoying imho.

My 2 cents

OK, Somehow your announcement implicates that you've implemented a
DirectX wrapper. "gl3n provides all the math you need to work with
OpenGL, DirectX or just vectors and matrices,,,

True ? Avail. ?
Bjoern
Hehe,
I wrote gl3n, because of a lack of alternatives and gl3n isn't intended to be merged into phobos!

Oh DirectX, it is "just" "vectors and matrices", I think I'll remove DirectX (also I never used DirectX, so I can't tell a lot about it), thanks for pointing it out.

- dav1d

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