On 3/27/12, Philippe Sigaud <philippe.sig...@gmail.com> wrote: > Nice one. Care to explain how you did it?
Sure. Currently the "editor" is just a viewer (can't edit text ironically :p), and is a port of one of the lessons of Neatpad (http://www.catch22.net/tuts/neatpad). It's win32-specific and later lessons cover very platform-specific unicode stuff so I haven't really bothered with the rest of the tutorial. What I have is one large char[]/wchar[] buffer, I store indices to newlines within this buffer and when I need to lex a certain line I just pass a slice into DDMD's lexer based on the position of the newlines. I then store the beginning of each token and its type (e.g. { index 5, TOK.TOKImport }) as an array for that specific line. It's easy to paint a line this way. But I do have a couple of issues. One is that I have no way to figure out where empty spaces are and not just spaces within string literals. The DDMD API only exposes the beginning of each token and not its length. And the lexer doesn't tokenize empty spaces between real tokens. So with a string like this: import foo; The space between 'import' and 'foo' ends up being treated as 'TOK.TOKImport'. It's not a big issue when I only have foreground coloring (empty space won't be drawn), but when I have background coloring I end up with this: http://i.imgur.com/0wUcR.png The other issue is that DDMD explicitly takes a char[] and not just any input range. The WinAPI text-drawing APIs require UTF16 arrays (the unicode-aware functions anyway), so I end up having to store two buffers, one UTF8 and one UTF16. I'm sure these issues can be fixed in DDMD though. With that being said the paint routine only takes about ~150 microseconds to finish which is pretty neat. Anyway if you have a win32 box you can clone: https://github.com/AndrejMitrovic/DNeatpad Then run: DNeatpad\WindowsAPI\build.bat DNeatpad\ddmd\build.bat DNeatpad\textview\build.bat That last one builds the "neatpad" folder as well. Anyway I was just doing this for fun I have no intention on writing text editors. :)