On 5/24/14, Kiith-Sa via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > Do you intend to keep this a straight port or will it be open to > modifications?
I think we can create a new branch with API improvements and additions. I'm not sure what the state of dub support for this is, apparently branch-based dependencies are now deprecated? I hope we can do something like this: # Use the direct C++ Port "dependencies": { "dbox": ">=0.0.2", } # Use a new D-ified interface which has more features "dependencies": { "dbox": "d_api:>=0.0.2", } Can we do something like this already with dub? Andrei's allocators could come in very handy. I'm still unsure how we can actually hook up a custom allocator, you can't really do things like "$ dmd -alias allocator = mymodule.myallocator". As for actual behavioral changes, we better start adding unittests then. :) Btw, there's a Contributions folder in the Box2D distribution which I haven't ported, it has some cool features like fluids support. I'm not sure if it's the same as the following video, but the stuff is cool: https://www.youtube.com/watch?v=UKlkk3uCdJs > From a brief look at the source, it's possible I'll end up > needing turning shapes > from classes to structs and/or hooking it up with a custom > allocator. I wanted to convert everything into structs, but the problem is the C++ library used inheritance and virtual methods even though in the end they end up using all of these objects as stack-allocated objects. I'm not sure whether we actually have to spawn a lot of shape objects though (AFAICT few of them ever get instantiated), but if that's true then converting these to structs might be beneficial. >I expect to need to spawn/destroy objects of varying > shapes very often. (I do plan to try the current version first, > though; it may be good enough) Good luck! > If I make such changes (which may affect the API, although the > changes can probably be kept somewhat small), should I open a > pull request or start a fork > (ddbox? ;p)? We could create a new branch, but for the moment you're probably better off not writing any pull requests since I will be MIA for a while (I'm moving very soon). I'll keep you updated. > (Same question applies to other of your ports) Same answer! :)