On 15.07.2014 04:06, Manu via Digitalmars-d-announce wrote:
On 15 July 2014 07:37, Rainer Schuetze via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com <mailto:digitalmars-d-announce@puremagic.com>> wrote: On 14.07.2014 16:17, Manu via Digitalmars-d-announce wrote: I've been running beta2, and I noticed that class debugging isn't working. There was a discussion some time back about how class members weren't evaluated correctly in Win64, and it was said that it was fixed in master. I was excited and patiently awaiting the release. Can anyone who knows about this stuff comment? You have to use -gc instead of -g to enable the '.' to '@' translation inside class names. Shouldn't that be the default then? It's no good not being able to view class members...
Please convince Walter, I was unsuccessful. In his favor, there are debug engines that understand type names with '.', like mago. It would be strange to burden these with '@'.
I guess I'll have to add some "best option for selected debug engine" to Visual D, though.
Are you sure that's the problem? If I inspect a class, it shows a grid populated with the proper number of members, but the member names are blank and the values are blank too. Occasionally, if there are many members, the first 10 or so are blank, but then the rest display properly from there down. It's very strange... you haven't experienced this? If the problem is as you say, I'm surprised that it would occasionally work past the first 10 members or so...
That was exactly my experience, too, and led to the workaround (this was long before Win64 support, though). If there is a better solution, please speak up ;-)