On Sunday, 22 February 2015 at 22:49:16 UTC, Namespace wrote:
Stackoverflow says it is possible. One guy's fix was something
like:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
Cause apparently it supports it.
Ok, you could try to use something identical in the Window
constructor:
https://github.com/Dgame/Dgame/blob/master/Window/Window.d#L124
----
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
----
Adding these lines before window creation make it load up to
OpenGL 3.3:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
It runs now except it only displays a white screen. I'm testing
your shapes tutorial.