On Friday, 13 March 2015 at 10:34:50 UTC, amber wrote:
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
The most of Dgame is ready, only the tutorials are missing to
arrive to the release state.
Is there anything you wanted absolutely in Dgame? A module, a
tutorial?
Since I removed the TileMap tutorial I may want to write an
replacement how you could easily built one with Sprites. Any
further ideas?
At the end of this month I wanted to participate on "One game
a month" (http://www.onegameamonth.com/). Mainly with C++ but
I think it would be a good test for Dgame, if I would programm
some games with it. And it could be helpfull to get more
attention on D.
I think a tutorial on how to do tile map with sprites would be
awesome and the one game a month would be a great way to stress
test Dgame and find those missing features.
I think so too.
A TileMap with Sprites is pretty simple:
----
class Tile : Sprite {
// ... more features
}
----
Each Tile is stored on fixed points on the screen and represent
the Tile-Image.
But maybe I will implement the old TileMap implementation again.
;)
Let's see.
One feature that I think would be useful is a console to help
with development and tweak settings at run time.
That's not possible in the near future. ;) Sorry. But an
interesting idea.
Thanks for your work on Dgame. I'm going to switch over to the
new version and give it a try :)
Glad to hear that!
bye,
amber