On Friday, 18 December 2015 at 13:56:00 UTC, Suliman wrote:
In general I don't care about that sort of thing, but there is one exception: the main application menu. Unity and Aqua (OS X) both end up feeling odd if you don't use the system one.

Completely agree.
Once Cocoa backend is ready I'm going to implement native OSX menus.

Would it be possible to add native menu for Windows? I think all font-related stuff is should be look native or use native controls. Because Apps that can't handle non standard system DPI looks very bad.

I see no point in implementing native Windows menus.
For high DPI, DlangUI supports loading different drawables for different resources, and you can specify font sizes and control dimensions in points or millimeters instead of pixels.
(It's similar to Android)
  • Re: DlangUI Suliman via Digitalmars-d-announce
    • Re: DlangUI Vadim Lopatin via Digitalmars-d-announce
      • Re: DlangUI John Colvin via Digitalmars-d-announce
        • Re: DlangUI Vadim Lopatin via Digitalmars-d-announce
          • Re: DlangUI Suliman via Digitalmars-d-announce
            • Re: DlangUI Vadim Lopatin via Digitalmars-d-announce
      • Re: DlangUI Xavier Bigand via Digitalmars-d-announce
    • Re: DlangUI karabuta via Digitalmars-d-announce
    • Re: DlangUI Vadim Lopatin via Digitalmars-d-announce

Reply via email to