On Tuesday, 5 January 2016 at 17:41:41 UTC, burjui wrote:
Cursor speed is pretty low, so you can't react quickly and in
the 3rd round your base always looks like Swiss cheese.
You can hold the turbo key (shift by default) to move it faster.
Again, something I should probably explain in-game :)
Also, it would be really nice to use Enter for confirmation and
Escape for going back by default, since these are standard. I
cannot reassign the "cancel" action, because app crashes if I
press Escape.
Maybe its just being a vim user, but j/k seemed more comfortable
to me :)
The escape crash should be fixed (though I haven't cut another
release yet).
Found some minor issues:
- On Windows, it shows a console window on launch. It may be
useful for debugging, but since game doesn't output anything,
it's useless and should be shown only in debug builds anyway
I'll have to look into that. If you're saying D does that by
default for debug builds -- the alpha release _is_ a debug build
- On the title screen, it says "v0.0 (alpha)", but I'm actually
using v0.2
- A typo: Options -> Shake: "Taseteful"
Fixed and fixed. Thanks!
Anyway, I played the game for an hour and enjoyed it. It needs
some tuning and some kind of an introductory tutorial mode, but
it's playable and fun. Also, kudos for composing music in LMMS
:)
Thanks! LMMS is a great tool. I actually contributed a little to
it, but I've gotten too spoiled by D to write much C++.