On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote:
On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote:
[...]

I could be wrong, but I think D has some issues with DLL's at the moment, so recompiling is the only way to dynamically have code.

I'm working on a possible future solution in Diamond, but I'm not sure how to go about it yet. If that's what it's related to!

On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
[...]

Sounds like an interesting project and if you need help with it, I wouldn't mind dropping in with a few contributions!

On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote:
[...]

As long as we understand your post, then I don't think it's a big deal.

I believe most people don't speak natively English around here anyway.

Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then. P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it. I would like to upload a demo screenshot with a part of my current work.

Awesome!

On Sunday, 6 May 2018 at 21:13:19 UTC, Gheorghe Gabriel wrote:
On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote:
On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
[...]

Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then. P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it. I would like to upload a demo screenshot with a part of my current work.

Here it is:
https://dsunshineproject.weebly.com/
Hope you like it!

It looks great
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